BuildForge
Datamined, not guessed

Theorycraft with the game's real numbers.

BuildForge reads the shipped game files directly - every perk, affix roll, imprint level and enemy - then gives you a compendium, a build planner that does the maths, and a save viewer that decodes every byte.

Games

Each game is a self-contained module. More are on the way.

How it works

Straight from the files

A Python extractor opens the game's encrypted IoStore archive, decompresses Oodle blocks and reads every string table and data asset. No hand-typed values.

Builds that do maths

Pick a class, weapons, affix rolls, perk trees, items and neural imprints. Totals, synergies, warnings and suggestions update as you go.

Your save, decoded

Drop a .sav and see every stat, kill, weapon, imprint and activity - parsed in your browser. Nothing is uploaded.

Byte-perfect

The save parser checks its alignment at every property, so a game update can't silently corrupt the output.

Modular

Each game is a folder with its own data, formatting and planner rules. Adding a new game doesn't touch the others.

Shareable

Every build is a link. Save favourites locally, compare and remix.