Theorycraft with the game's real numbers.
BuildForge reads the shipped game files directly - every perk, affix roll, imprint level and enemy - then gives you a compendium, a build planner that does the maths, and a save viewer that decodes every byte.
Games
Each game is a self-contained module. More are on the way.
Deadzone: Rogue 2
Roguelite FPS. Every perk, item, affix and imprint, datamined straight from the game files.
Destiny 2
Every weapon roll, exotic, aspect and fragment from Bungie's own definitions, with a build planner that does the stat maths.
Marathon
Runner shells, every weapon and its mod slots, implants, cores and factions, read straight from the game's own Tiger packages.
Deadzone: Rogue
The original. Same pipeline, different AES key and mappings - next on the list.
How it works
Straight from the files
A Python extractor opens the game's encrypted IoStore archive, decompresses Oodle blocks and reads every string table and data asset. No hand-typed values.
Builds that do maths
Pick a class, weapons, affix rolls, perk trees, items and neural imprints. Totals, synergies, warnings and suggestions update as you go.
Your save, decoded
Drop a .sav and see every stat, kill, weapon, imprint and activity - parsed in your browser. Nothing is uploaded.
Byte-perfect
The save parser checks its alignment at every property, so a game update can't silently corrupt the output.
Modular
Each game is a folder with its own data, formatting and planner rules. Adding a new game doesn't touch the others.
Shareable
Every build is a link. Save favourites locally, compare and remix.