World
Missions & maps
Every run is generated from a fixed room sequence. Pick a mission to see its route: each combat room, bonus room, safe room and boss in order, with the enemies that can spawn there.
ISS-X Earth Apophis Base
Side mission
Victor's Lab
Seven thinks Dr. Victor’s research notes might explain the biomass — what it’s doing to me, and maybe even how it blocks Monarch's hacking. Problem is, his lab’s back at the Skylift Facility… the same place I just ran away from. The area is still hot with bots, so I'll need to get in and out quick.
16 fights 5 safe rooms SPACE BAR MEDICAL OFFICE
Side mission
Bodied
The surviving ISSX colonists — and my original body — were still locked in cryo pods. We kept them hidden in a cave until we figured out what to do next. But somehow my body woke up and vanished. Son of a bitch. I gotta find him, uh.. me.. before he or I... get myself killed.
16 fights 5 safe rooms MINES EXPLOSIVE DEPOT
Side mission
Biomass
So... yeah... the Hivemind is back in my head and telling me I need to go to Mexico. Like... urgently.
16 fights 5 safe rooms COMMS ROOM
Side mission
Highspeed
Monarch's using automated convoys to haul terraforming materials across the globe. If we want to slow the bastard down, blowing up a few shipments seems like a good start.
1 fights 0 safe rooms
Story
Homecoming
The ISSX mission complex looked like a good place to resupply. Instead, my ship’s wrecked, the clone bay’s falling apart, and all my suit upgrades are gone. Yeah… this really sucks. At least Seven stayed behind in the caves.
9 fights 3 safe rooms LUGGAGE SORTING
Not in the demo
These mission slots exist in the files but ship without a dungeon layout.
Classified Temp_01 Classified Temp_02 Classified Temp_03 Classified Temp_04 Classified Temp_05 Classified Temp_06 Classified Temp_07 Classified Temp_08 Classified Temp_09 Classified Temp_10 Classified Temp_11 Classified Temp_12 Classified Temp_13