All missions
Bodied
The surviving ISSX colonists — and my original body — were still locked in cryo pods. We kept them hidden in a cave until we figured out what to do next. But somehow my body woke up and vanished. Son of a bitch. I gotta find him, uh.. me.. before he or I... get myself killed.Loadout: This mission must be done with the Heresy Augment. Route
The order rooms are generated in. Security level rises as you go deeper; click a room for its roster.
- SL 0
- SL 1
- SL 1
- SL 1
- SL 2
- SL 2
- SL 2
- SL 3
- SL 3
- SL 3
- SL 3
- SL 4
- SL 4
- SL 5
- SL 5
- SL 5
- SL 6
- SL 6
- SL 6
Combat Bonus room Boss Safe room wave encounter×2 = two rooms back to back
Boss · Security level 3
Mines
UC_TalonHangar_02DZR2_M2_NORMAL_SL03_BOSSMILSpace Elevator
Can spawn across 2 waves
Custodian
Basic Janitor bots. There were millions of these sold on Earth before Monarch took over. Their aim is pretty bad if I keep moving.
Poison Handler
Seeker Swarm
Aparently the more of these guys there are, the stronger they get. I don't get it. Some kind of energy sharing?
Standard Turret
Security turrets. Pretty standard stuff. They have a weak point at the base I should target.
Guard Dog
First generation robotics. They were supposed to be like cute little pack mules... not so cute now.
Fanatic
Stalker
Welding Spider
+1 more on Nightmare.
Enemies in this mission
Custodian9 rooms
Fanatic9 rooms
Improved Custodian6 rooms
Guard Dog5 rooms
Poison Handler5 rooms
Operative5 rooms
Seeker Swarm3 rooms
Healer3 rooms
Shielded Custodian2 rooms
Stalker2 rooms
Welding Spider2 rooms
Lightning Exploder2 rooms
Oppressor2 rooms
Standard Turret2 rooms
Rocket Turret2 rooms
Constructor2 rooms
Aegis1 room
Rocket Cycle1 room
Cloak Stalker1 room
Void Aegis1 room
Death Ball1 room
Watcher1 room
The decision
Choice A
GET LOGBOOK
Trophy: Logbook
Choice B
LET IT GO
Trophy: Rock Garden
Rewards
Heresy
Augment
+20% Elemental Damage and Proc Chance.
Kills build Heresy, increasing both bonuses up to +100%.
At 100% Heresy, killed enemies explode for 50 Elemental Damage. Lasts 6 seconds, extended by 1 second per kill.
Juke
Imprint
+15% Dodge Chance
Recall
Imprint
+10% Damage Reduction
Tech
Currency
Used to increase your Tech Level.