Augments
AugmentExoticComplex
Heresy
+20% Elemental Damage and Proc Chance.
Kills build Heresy, increasing both bonuses up to +100%.
At 100% Heresy, killed enemies explode for 50 Elemental Damage. Lasts 6 seconds, extended by 1 second per kill.
Blueprint values
Effective defaults of the abilities, effects and actors this augment uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_Augment_Exotic_HeresyOakGameplayAbilityKill Gain Grunt0.225
Kill Gain Special0.45
Heresy Duration6
Consecutive Explosion Delay0.01
Initial Explosion Delay0.01
Explosion Radius600
Explosion Damage50
Delay Before Decay3
Decay Per Second0.05
Teammate Kill Multiplier0.5
Hersey Duration Per Kill1
Min Heresy Value0.2
Max Heresy Value1
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GE_AOE_Element_ExplosionGameplayEffectInherited from GameplayEffect (2)
Inheritable Gameplay Effect Tags{"CombinedTags":["Effect.Damage","Effect.AOE","Effect.ApplyAllElementalDamageBuffs"],"Added":["Effect.Damage","Effect.AOE","Effect.ApplyAllElementalDamageBuffs"]}
GEComponentsAssetTagsGameplayEffectComponent_0
GE_HeresyGameplayEffectInherited from GameplayEffect (6)
Duration Policy1
Duration Magnitude{"MagnitudeCalculationType":3,"SetByCallerMagnitude":{"DataTag":"Data.EffectDuration"}}
Inheritable Owned Tags Container{"CombinedTags":["Effect.Heresy"],"Added":["Effect.Heresy"]}
Stacking Type2
Stack Limit Count1
GEComponentsTargetTagsGameplayEffectComponent_0
Potential builds
Complete builds generated around Heresy, scored for synergy. Open one in the planner to tweak it.