Augments
AugmentAimingSimple
Marksmanship
Move 20% faster while Aiming
While Aiming:
• Weakpoints are easier to hit
• Your shots deal +50% damage
• Enemies are revealed through walls
Blueprint values
Effective defaults of the abilities, effects and actors this augment uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_Augment_Core_Aiming_IIOakGameplayAbilityAim Bonus0.5
Move Speed While Aiming1.2
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GE_GenericAttribute_AimingMaxMoveSpeedGameplayEffectInherited from GameplayEffect (2)
Duration Policy1
Duration Magnitude{"MagnitudeCalculationType":3}
GE_WeakpointAimbotGameplayEffectInherited from GameplayEffect (2)
Duration Policy1
GEComponentsTargetTagsGameplayEffectComponent_0
GE_RevealedGameplayEffectInherited from GameplayEffect (10)
Duration Policy1
Duration Magnitude{"MagnitudeCalculationType":3,"SetByCallerMagnitude":{"DataTag":"Data.EffectDuration"}}
b Suppress Stacking Cuestrue
Inheritable Gameplay Effect Tags{"CombinedTags":["State.Revealed"],"Added":["State.Revealed"]}
Inheritable Owned Tags Container{"CombinedTags":["State.Revealed"],"Added":["State.Revealed"]}
Ongoing Tag Requirements{"IgnoreTags":["State.Silent"]}
Removal Tag Requirements{"RequireTags":["State.Dead"]}
Stacking Type1
Stack Limit Count1
GEComponentsAssetTagsGameplayEffectComponent_0, TargetTagRequirementsGameplayEffectComponent_0, TargetTagsGameplayEffectComponent_0
Potential builds
Complete builds generated around Marksmanship, scored for synergy. Open one in the planner to tweak it.