Weapons
Weapon stats
Base values from GE_SD_DMR_Stats. Bars compare against all 37 weapons.
Damage(per bullet)70
#9 of 32
Fire rate240 RPM
#20 of 32
Body DPS(sustained, before reloads)280
#17 of 32
Magazine12
#21 of 32
Reload2.9 s
#24 of 32 (lower is better)
Empty reload3.3 s
#11 of 12 (lower is better)
Weakpoint bonus+35%
#3 of 31
Aim-down-sights0.17 s
#6 of 32 (lower is better)
Hipfire spread5°
#27 of 31 (lower is better)
Shield penetration45%
#7 of 26
Every attribute in the file (22)
Shots Per Fire1
Burst Shots0
Attack Damage70
Attack Rate0.25
Headshot Damage Modifier0.35
Reload Speed2.9
Reload Minimum2.5
Starting Clip Ammo12
Clip Ammo Max12
Starting Reserve Ammo0
Flinch Pitch Intensity1
Flinch Roll Intensity2
Attack Spread5
Attack Spread Increment1.5
Attack Spread Max5
Attack Spread Recovery3
ADS Time0.17
Aiming Max Speed Multiplier0.75
Primary Fire Input Buffer Time0.2
Shield Penetration0.45
Empty Reload Speed3.3
Empty Reload Minimum2.8
Blueprint values
Effective defaults of the abilities, effects and actors this weapon uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_SD_DMRGA_Gun_Master → OakGA_Gun_MasterInstant Ability ClassGA_SD_DMR_Instant
Time Between Shots0.1
Fire ModeAbility.FireMode.SemiAuto
Weapon TypeDamageSource.AssaultRifle
Block Swap TagState.BlockSwap, State.Silenced
Aim Removal TagState.AimingRemoval
Build Up Tick0.1
Element Stack Duration4
Dash Dodge Time-1
Delay Shot TagsAbility.Active.AxeBot.Dodge
Pause Wait Fire TagsAI.State.PauseLogic
Auto Shoot Fire Rate Multiplier1.35
Inherited from OakGA_Gun_Master (14)
Weapon Ammo RTPCWeaponAmmoAmount
Mag Emptying Sound Start10
Fire Rate Windup TagGameplayCue.WeaponSpinup
Post Action Ability TagsAbility.Shoot.Reload, Ability.Swap, State.Jetpacking
Interrupt Steath Delay0.25
Equip Stats TagAbility.Equip.Stats
b Apply Dynamic Effectstrue
Ability TagsAbility.Shoot.Primary, ID.Weapon.Primary, ID.Weapon.MarksmanRifle
Cancel Abilities With TagAbility.Shoot.Reload, State.Mounted, Ability.Interact
Activation Owned TagsAbility.Shoot.Primary
Activation Blocked TagsState.PreMatch, Ability.Shoot.Reload, State.Dead, Ability.Swap, State.PostMatch, State.InShip, State.WeaponAbilityLockout
Audio VisualAV_SD_DMR
Draw Time0.4
Holster Time0.2
GA_SD_DMR_InstantGA_Gun_Master_Instant → OakDeviceHit EffectGE_Damage_Gun
Primary Ability ClassGA_SD_DMR
Spread Falloff Power1
Trace Damage FalloffFalloff_LongRange
Aiming Spread Mod0.15
b Can Headshottrue
Spread Seed-1
Ignore Friendlytrue
Damage Ramp ADSOnlytrue
Melee Attack Range180
Melee Attack Radius50
b Show On Maptrue
Ammo Cost1
Melee Bot Start Attack Range Multiplier1
Melee Box Half Extents0
Should Melee Cleavetrue
Melee Physics Object Damage10
Melee Physics Object Impulse Magnitude100,000
Min Multishot Spread0.6
Bullet Whiz Distance500
Aiming TagState.Aiming
Piercing Shot TagEffect.Shot.Piercing
Aiming Removal TagState.AimingRemoval
Piercing Shot Damage Multiplier0.7
Melee Knockback-1
Inherited from OakDevice (4)
Ability TagsAbility.Shoot.Primary.Instant
Cancel Abilities With TagAbility.Shoot.Reload
Activation Blocked TagsState.PreMatch, State.InShop, State.InShip, State.WeaponAbilityLockout, State.WeaponOverheated
Audio VisualAV_SD_DMR
GE_SD_DMR_StatsGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
3D model
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Potential builds
Complete builds generated around MP18-L Revenant, scored for synergy. Open one in the planner to tweak it.