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Weapons
WeaponMinigunGun

Titan-10 Hellstorm

A portable minigun that must be spun up before firing.
Weapon stats

Base values from GE_SD_Minigun_Stats. Bars compare against all 37 weapons.

Damage(per bullet)17
#29 of 32
Fire rate1,200 RPM
#4 of 32
Body DPS(sustained, before reloads)340
#12 of 32
Magazine100
#1 of 32
Reload4.2 s
#31 of 32 (lower is better)
Weakpoint bonus+35%
#3 of 31
Aim-down-sights0.3 s
#26 of 32 (lower is better)
Hipfire spread4°
#24 of 31 (lower is better)
Shield penetration15%
#20 of 26
Every attribute in the file (19)
Shots Per Fire1
Burst Shots0
Attack Damage17
Attack Rate0.05
Headshot Damage Modifier0.35
Reload Speed4.2
Reload Minimum3.8
Starting Clip Ammo100
Clip Ammo Max100
Starting Reserve Ammo0
Flinch Pitch Intensity1
Flinch Roll Intensity2
Attack Spread4
Attack Spread Increment0.2
Attack Spread Max7
Attack Spread Recovery2
ADS Time0.3
Aiming Max Speed Multiplier0.65
Shield Penetration0.15
Blueprint values

Effective defaults of the abilities, effects and actors this weapon uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GA_SD_MinigunGA_Gun_Master → OakGA_Gun_Master
Instant Ability ClassGA_SD_Minigun_Instant
Time Between Shots0.1
Fire ModeAbility.FireMode.FullAuto
Weapon TypeDamageSource.AssaultRifle
Block Swap TagState.BlockSwap, State.Silenced
Aim Removal TagState.AimingRemoval
Build Up Tick0.1
Element Stack Duration4
Dash Dodge Time-1
Delay Shot TagsAbility.Active.AxeBot.Dodge
Pause Wait Fire TagsAI.State.PauseLogic
Auto Shoot Fire Rate Multiplier1.35
Build Up Time0.6
b Aim Completes Build Uptrue
Fire Rate Windup CurveGA_SD_Minigun_BuildupCurve
Inherited from OakGA_Gun_Master (14)
Weapon Ammo RTPCWeaponAmmoAmount
Mag Emptying Sound Start10
Fire Rate Windup TagGameplayCue.WeaponSpinup
Post Action Ability TagsAbility.Shoot.Reload, Ability.Swap, State.Jetpacking
Interrupt Steath Delay0.25
Equip Stats TagAbility.Equip.Stats
b Apply Dynamic Effectstrue
Ability TagsAbility.Shoot.Primary, ID.Weapon.Primary, ID.Weapon.Minigun
Cancel Abilities With TagAbility.Shoot.Reload, State.Mounted, Ability.Interact
Activation Owned TagsAbility.Shoot.Primary
Activation Blocked TagsState.PreMatch, Ability.Shoot.Reload, State.Dead, Ability.Swap, State.PostMatch, State.InShip, State.WeaponAbilityLockout
Audio VisualAV_SD_Minigun
Draw Time0.6
Holster Time0.2
GA_SD_Minigun_InstantGA_Gun_Master_Instant → OakDevice
Hit EffectGE_Damage_Gun
Primary Ability ClassGA_SD_Minigun
Spread Falloff Power1
Trace Damage FalloffFalloff_LongRange
Aiming Spread Mod0.15
b Can Headshottrue
Spread Seed-1
Ignore Friendlytrue
Damage Ramp ADSOnlytrue
Melee Attack Range180
Melee Attack Radius50
b Show On Maptrue
Ammo Cost1
Melee Bot Start Attack Range Multiplier1
Melee Box Half Extents0
Should Melee Cleavetrue
Melee Physics Object Damage10
Melee Physics Object Impulse Magnitude100,000
Min Multishot Spread0.6
Bullet Whiz Distance500
Aiming TagState.Aiming
Piercing Shot TagEffect.Shot.Piercing
Aiming Removal TagState.AimingRemoval
Piercing Shot Damage Multiplier0.7
Melee Knockback-1
Inherited from OakDevice (4)
Ability TagsAbility.Shoot.Primary.Instant
Cancel Abilities With TagAbility.Shoot.Reload
Activation Blocked TagsState.PreMatch, State.InShop, State.InShip, State.WeaponAbilityLockout, State.WeaponOverheated
Audio VisualAV_SD_Minigun
GA_Gun_Minigun_AimingGA_Gun_Aiming → OakGameplayAbility
GE Aiming ClassGE_MinigunSpinUp
GE Aiming Removal Class0
Default Ignore Hold Modetrue
Inherited from OakGameplayAbility (2)
Ability TagsAbility.Aim
Activation Blocked TagsState.PreMatch, State.InShop, State.WeaponAbilityLockout, Ability.Swap, State.WeaponOverheated, Ability.Shoot.Reload
GE_SD_Minigun_StatsGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy1
3D model
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Potential builds

Complete builds generated around Titan-10 Hellstorm, scored for synergy. Open one in the planner to tweak it.