Weapons
Weapon stats
Base values from GE_SD_SMG_Stats. Bars compare against all 37 weapons.
Damage(per bullet)19
#26 of 32
Fire rate1,026 RPM
#8 of 32
Body DPS(sustained, before reloads)324.8
#13 of 32
Magazine20
#14 of 32
Reload1.75 s
#11 of 32 (lower is better)
Empty reload2 s
#7 of 12 (lower is better)
Weakpoint bonus+35%
#3 of 31
Aim-down-sights0.22 s
#17 of 32 (lower is better)
Hipfire spread2.75°
#15 of 31 (lower is better)
Shield penetration15%
#20 of 26
Every attribute in the file (21)
Shots Per Fire1
Burst Shots0
Attack Damage19
Attack Rate0.06
Headshot Damage Modifier0.35
Reload Speed1.75
Reload Minimum1.35
Starting Clip Ammo20
Clip Ammo Max20
Starting Reserve Ammo0
Flinch Pitch Intensity0.5
Flinch Roll Intensity2
Attack Spread2.75
Attack Spread Increment0.5
Attack Spread Max4.5
Attack Spread Recovery4.2
ADS Time0.22
Aiming Max Speed Multiplier0.85
Shield Penetration0.15
Empty Reload Speed2
Empty Reload Minimum1.6
Blueprint values
Effective defaults of the abilities, effects and actors this weapon uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_RL_SMG_AltGA_Gun_Master → OakGA_Gun_MasterInstant Ability ClassGA_SD_SMG_Instant
Time Between Shots0.1
Fire ModeAbility.FireMode.FullAuto
Weapon TypeDamageSource.SMG
Block Swap TagState.BlockSwap, State.Silenced
Aim Removal TagState.AimingRemoval
Build Up Tick0.1
Element Stack Duration4
Dash Dodge Time-1
Delay Shot TagsAbility.Active.AxeBot.Dodge
Pause Wait Fire TagsAI.State.PauseLogic
Auto Shoot Fire Rate Multiplier1.35
Inherited from OakGA_Gun_Master (14)
Weapon Ammo RTPCWeaponAmmoAmount
Mag Emptying Sound Start10
Fire Rate Windup TagGameplayCue.WeaponSpinup
Post Action Ability TagsAbility.Shoot.Reload, Ability.Swap, State.Jetpacking
Interrupt Steath Delay0.25
Equip Stats TagAbility.Equip.Stats
b Apply Dynamic Effectstrue
Ability TagsAbility.Shoot.Primary, ID.Weapon.SMG, ID.Weapon.Primary
Cancel Abilities With TagAbility.Shoot.Reload, State.Mounted, Ability.Interact
Activation Owned TagsAbility.Shoot.Primary
Activation Blocked TagsState.PreMatch, Ability.Shoot.Reload, State.Dead, Ability.Swap, State.PostMatch, State.InShip, State.WeaponAbilityLockout
Audio VisualAV_SD_SMG
Draw Time0.3
Holster Time0.2
GA_SD_SMG_InstantGA_Gun_Master_Instant → OakDeviceHit EffectGE_Damage_Gun
Primary Ability ClassGA_RL_SMG_Alt
Spread Falloff Power1
Trace Damage FalloffFalloff_ShortRange
Aiming Spread Mod0.1
b Can Headshottrue
Spread Seed-1
Ignore Friendlytrue
Damage Ramp ADSOnlytrue
Melee Attack Range180
Melee Attack Radius50
b Show On Maptrue
Ammo Cost1
Melee Bot Start Attack Range Multiplier1
Melee Box Half Extents0
Should Melee Cleavetrue
Melee Physics Object Damage10
Melee Physics Object Impulse Magnitude100,000
Min Multishot Spread0.6
Bullet Whiz Distance500
Aiming TagState.Aiming
Piercing Shot TagEffect.Shot.Piercing
Aiming Removal TagState.AimingRemoval
Piercing Shot Damage Multiplier0.7
Melee Knockback-1
Inherited from OakDevice (4)
Ability TagsAbility.Shoot.Primary.Instant
Cancel Abilities With TagAbility.Shoot.Reload
Activation Blocked TagsState.PreMatch, State.InShop, State.InShip, State.WeaponAbilityLockout, State.WeaponOverheated
Audio VisualAV_SD_SMG
GE_SD_SMG_StatsGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
3D model
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Potential builds
Complete builds generated around MPK-47 Blitz, scored for synergy. Open one in the planner to tweak it.