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Weapons
WeaponSniperRifleGun

M-150 Headhunter

An Exotic Sniper that deals increased Weakpoint damage and guarantees Critical Hits and Bullet Refund on Weakpoint hits. Shots that do not hit a Weakpoint deal significantly less damage.
Weapon stats

Base values from GE_SD_Sniper_Headhunter_Stats. Bars compare against all 37 weapons.

Damage(per bullet)15
#31 of 32
Fire rate60 RPM
#30 of 32
Body DPS(sustained, before reloads)15
#32 of 32
Magazine1
#31 of 32
Reload3.5 s
#29 of 32 (lower is better)
Aim-down-sights0.17 s
#6 of 32 (lower is better)
Hipfire spread5.5°
#28 of 31 (lower is better)
Shield penetration55%
#3 of 26
Every attribute in the file (18)
Shots Per Fire1
Burst Shots0
Attack Damage15
Attack Rate1
Reload Speed3.5
Reload Minimum3.1
Starting Clip Ammo1
Clip Ammo Max1
Starting Reserve Ammo0
Flinch Pitch Intensity5
Flinch Roll Intensity5
Attack Spread5.5
Attack Spread Increment0
Attack Spread Max0
ADS Time0.17
Aiming Max Speed Multiplier0.7
Primary Fire Input Buffer Time0.1
Shield Penetration0.55
Blueprint values

Effective defaults of the abilities, effects and actors this weapon uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GA_SD_Sniper_HeadhunterGA_SD_Sniper → OakGA_Gun_Master
Instant Ability ClassGA_SD_Sniper_Headhunter_Instant
Time Between Shots0.1
Fire ModeAbility.FireMode.SemiAuto
Weapon TypeDamageSource.SniperRifle
Block Swap TagState.BlockSwap, State.Silenced
Build Up Tick0.1
Element Stack Duration4
Dash Dodge Time-1
Delay Shot TagsAbility.Active.AxeBot.Dodge
Pause Wait Fire TagsAI.State.PauseLogic
Auto Shoot Fire Rate Multiplier1.35
b Remove ADSWhen Shoottrue
Inherited from OakGA_Gun_Master (14)
Weapon Ammo RTPCWeaponAmmoAmount
Mag Emptying Sound Start10
Fire Rate Windup TagGameplayCue.WeaponSpinup
Post Action Ability TagsAbility.Shoot.Reload, Ability.Swap, State.Jetpacking
Interrupt Steath Delay0.25
Equip Stats TagAbility.Equip.Stats
b Apply Dynamic Effectstrue
Ability TagsAbility.Shoot.Primary, ID.Weapon.SniperRifle, ID.Weapon.Specialty
Cancel Abilities With TagAbility.Shoot.Reload, State.Mounted, Ability.Interact
Activation Owned TagsAbility.Shoot.Primary
Activation Blocked TagsState.PreMatch, Ability.Shoot.Reload, State.Dead, Ability.Swap, State.PostMatch, State.InShip, State.WeaponAbilityLockout, State.Underwater, State.WeaponOverheated
Audio VisualAV_SD_Sniper_Headhunter
Draw Time0.5
Holster Time0.2
GE_SD_Sniper_Headhunter_StatsGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy1
GA_SD_Sniper_Headhunter_InstantGA_Gun_Master_Instant → OakDevice
Hit EffectGE_Damage_Gun
Primary Ability ClassGA_SD_Sniper_Headhunter
Spread Falloff Power0
Trace Damage FalloffFalloff_LongRange
Aiming Spread Mod0.01
b Can Headshottrue
Spread Seed-1
Ignore Friendlytrue
Damage Ramp ADSOnlytrue
Melee Attack Range180
Melee Attack Radius50
b Show On Maptrue
Ammo Cost1
Melee Bot Start Attack Range Multiplier1
Melee Box Half Extents0
Should Melee Cleavetrue
Melee Physics Object Damage10
Melee Physics Object Impulse Magnitude100,000
Min Multishot Spread0.6
Bullet Whiz Distance500
Aiming TagState.Aiming
Piercing Shot TagEffect.Shot.Piercing
Piercing Shot Damage Multiplier0.7
Melee Knockback-1
End After Single Shottrue
Inherited from OakDevice (4)
Ability TagsAbility.Shoot.Primary.Instant
Cancel Abilities With TagAbility.Shoot.Reload
Activation Blocked TagsState.PreMatch, State.InShop, State.InShip, State.WeaponAbilityLockout, State.WeaponOverheated
Audio VisualAV_SD_Sniper_Headhunter
GE_Damage_GunGameplayEffect
Inherited from GameplayEffect (2)
Inheritable Gameplay Effect Tags{"CombinedTags":["Effect.Damage"],"Added":["Effect.Damage"]}
GEComponentsAssetTagsGameplayEffectComponent_0
3D model
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Potential builds

Complete builds generated around M-150 Headhunter, scored for synergy. Open one in the planner to tweak it.