Gear
1,611 legendary armor pieces, grouped into 217 sets. 56 have set bonuses.
Class
Slot
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217 sets
AION Adapter
Set bonus2-piece: Force Absorption. Final blows with a Rocket Launcher, Grenade Launcher, or micro-missile temporarily decrease incoming area-of-effect damage.
4-piece: Reactive Shock. When Force Absorption is active, taking melee damage causes you to emit a disorienting burst once.
AION Renewal
Set bonus2-piece: Force Converter. After a final blow with a Rocket Launcher, Grenade Launcher, or micro-missile, sprint for a short time to gain Speed Booster.
4-piece: Reactive Booster. Once per activation of Force Converter, sprinting while at critical health, being suspended, or being slowed by a Stasis effect will immediately grant Speed Booster for a short duration.
Apostate's Blade
Set bonus2-piece: Regenerative Threshold. Performing a finisher stores power. The next time your shields are broken, consume stored power to immediately heal and start health regeneration.
4-piece: Melee Conduction. While you have Radiant, Restoration, or Cure, your melee hits release a burst that will scorch the target.
Atheon's Memory
Set bonus2-piece: Radiolaria Breach. After picking up an Orb of Power, the next time your shields are broken, gain a bonus to Health stat for a short duration and release a burst of radiolaria around you.
4-piece: Collective Power. While you have a subclass buff, dealing sustained damage creates an Orb of Power.
Bushido
Set bonus2-piece: Iaido. Final blows with freshly drawn or reloaded weapons heal you.
4-piece: Unfaltering Focus. Bow, Shotgun, or Sword final blows temporarily reduce incoming damage. Damaging targets with those weapons extends the effect.
Circuit
Set bonus2-piece: Revving Up. Fast movement builds up a charge that gradually increases your health regeneration speed. Once you are Fully Revved, sprinting grants Speed Booster.
4-piece: Dielectric Drift. Sliding while Speed Booster is active jolts combatants in front of you.
CODA
Set bonus2-piece: Between Poles. Final blows with Light weapons grants stacks of Light Polarity, which grants Grenade stat. Final blows with Darkness or Kinetic weapons grants stacks of Dark Polarity, which grants stacks of Melee stat.
4-piece: So Very Thin. Final blows with Light weapons grants additional grenade energy. Final blows with Dark or Kinetic weapons grants additional melee energy. Rapid final blows that alternate between Light and Darkness grant a short period of damage resistance.
Collective Psyche
Set bonus2-piece: Accretion. Picking up an ammo brick gives you a stacking bonus to weapon swap and stow speeds until you die.
4-piece: Doppler Effect. Suspend, unravel, and sever effects applied to targets, and radiant and restoration effects applied to you have increased duration.
Crota's Memory
Set bonus2-piece: Cursed Fist. Melee final blows trigger a Cursed Thrall explosion.
4-piece: Power of the Son. Being in combat for a duration grants progressively more flinch resistance and damage resistance versus combatants.
Cruel Electrum
Set bonus2-piece: Primary Survivor. When an ally is defeated, Primary ammo weapons gain increased handling, reload speed, target acquisition, and reduced flinch. Bonus increases when multiple allies are dead at the same time or when you are running solo.
4-piece: Primary Phantom. Final blows with Primary ammo weapons remove you from radar for a short time. Drawing a weapon that does not use Primary ammo will immediately end this effect.
Cyberserpent Null
Set bonus2-piece: Adrenal Rush. Sprinting for a short time grants a period of improved reload speed and handling. Final blows extend this period.
4-piece: Bountiful Munitions. While Adrenal Rush is active, final blows grant Special Ammo progress. Final Blows against powerful combatants, Guardians, and Taken grants additional progress.
Dark Age
Set bonus2-piece: Taking Initiative. Hitting combatants with melee attacks or Sword strikes grants a stack of Initiative, giving bonus handling and reload. Stacks decay slowly over time.
4-piece: Healing Initiative. While you have Initiative, using your class ability creates a stationary healing aura. The aura gains increased healing based on the number of Initiative stacks.
Deep Explorer
Set bonus2-piece: Built Bitter. Taking damage increases the reload speed of your equipped weapon until it is stowed. Taking more damage increases the effect.
4-piece: Bittersweet. When you stow a weapon, restore health based on the number of Built Bitter stacks lost.
Disaster Corps Set
Set bonus2-piece: Pleas Heard. Reloading an Auto Rifle, Scout Rifle, or Sidearm after a final blow slowly restores health until you reenter combat.
4-piece: Magnificent Duty. When you reach critical health or heal an ally at critical health, Auto Rifles, Scout Rifles, and Sidearms gain a period of increased range, stability, and reload speed.
Eutechnology
Set bonus2-piece: Gift of the Ley Lines. Rapidly defeating combatants with Void energy spawns a Void breach.
4-piece: Techeun's Foresight. After collecting a Void breach, your next final blow with a Void weapon triggers a detonation. The detonation is more powerful if it is triggered quickly after collecting a Void breach.
Ferropotent
Set bonus2-piece: Rapid Repair. When your shields begin to regenerate, you gain flinch resistance and damage resistance for a short time.
4-piece: Built from Scratch. While your reserves are low, combatant final blows with weapons provide additional ammo progress based on their ammo type. Primary ammo weapons boost Special ammo progress, and Special ammo weapons boost Heavy ammo progress.
Flain
Set bonus2-piece: Sinew Stitching. Taking damage from combatants sometimes spawns a Threadling.
4-piece: Knit Together. For a short time after your shields break, your next several Threadling hits restore health.
Great Hunt
Set bonus2-piece: Taken Barrier. Grenade final blows temporarily reduce incoming damage.
4-piece: Taken Armaments. Grenade final blows grant additional Heavy ammo progress.
Iron Battalion Set
Set bonus2-piece: Primary Honing. Increases handling and reload speed for Primary ammo weapons. Primary ammo weapons gain increased damage against non-boss combatants based on your Weapons stat.
4-piece: Supercyclical. Final blows while your Super is active refund Super energy when it ends.
Iron Panoply Set
Set bonus2-piece: Vigilant Watch. As your health gets lower, your weapons gain increased stability and handling. Weapon final blows while your shields are depleted heal you.
4-piece: Iron Conviction. When your shields become broken, you gain increased ammo generation, flinch resistance, and damage resistance against nearby combatants for a short time. Final blows extend this effect.
Kentarch 3
Set bonus2-piece: Network Admin. Being near allies creates a relay network that gives the wearer improved handling and reload speed.
Being near other allied Network Admins additionally grants the wearer a bonus to Health stat.
4-piece: Network Upload. Weapon final blows grant the wearer and nearby allies melee energy.
Last Discipline
Set bonus2-piece: Terminal Velocity. Final blows with primary ammo weapons grant your primary ammo weapons temporarily increased reload speed.
4-piece: Power Loader. Picking up an Orb of Power grants Special ammo progress.
Legacy's Oath
Set bonus2-piece: Augmented Servos. Powered melees release an additional disorienting pulse when used to defeat a target.
4-piece: God-like Judgment. When your shields are broken by a combatant, or upon casting your Super, release a swarm of heat seeking micro-missiles.