Items
Blueprint values
Effective defaults of the abilities, effects and actors this item uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_AbilitySingleTargetBonusDamage_LGA_AbilitySingleTargetBonusDamage → OakGameplayAbilitySingle Target Bonus Damage0.7
All tiers
Potential builds
Complete builds generated around Fingerprint Scanner, scored for synergy. Open one in the planner to tweak it.