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Items
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Elbow Pads

+15% Reload Speed. +15% Damage Resistance for 3 seconds after Reloading.
Blueprint values

Effective defaults of the abilities, effects and actors this item uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GA_RL_DamageReductionAfterReloadOakGameplayAbility
Damage Reduction0.15
Effect Duration3
Reload Speed Modifier0.15
GE_GenericAttribute_GlobalMitigation_WithDurationGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy2
GA_Reload_ProgressiveGA_Gun_Master_Reload → OakGameplayAbility
Paused By Swappable Abilities0
Default Pause Reload TagsEffect.Element.Cryo.Freeze, State.QuickMelee, State.GrenadeThrown, State.EnergyWardActivation
Perfect Reload Threshold0.15
Perfect Reload Grace Period0.225
End Section NameEnd
Default Slots To BindEquipSlot.Ability.1.Activated, EquipSlot.Ability.2.Activated, EquipSlot.Ability.3.Activated, State.UsingPack
End Reload Early Buffer0.4
Inherited from OakGameplayAbility (4)
Ability TagsAbility.Shoot.Reload.Progressive
Cancel Abilities With TagAbility.Shoot.Primary, State.Aiming, Ability.Aim
Activation Owned TagsAbility.Shoot.Reload.Progressive
Activation Blocked TagsState.PreMatch, Ability.Shoot.Reload, State.ReloadLockout
GE_GenericAttribute_ReloadTimeMultiplierGameplayEffect
Inherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Buff.ReloadTime"],"Added":["Buff.ReloadTime"]}
GEComponentsTargetTagsGameplayEffectComponent_0

Potential builds

Complete builds generated around Elbow Pads, scored for synergy. Open one in the planner to tweak it.