Items
Blueprint values
Effective defaults of the abilities, effects and actors this item uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_HealthOrbRestoreShieldOakGameplayAbilityShield Restore Prct0.2
Shield EffectGE_ShieldHeal
BP_Pickup_Orb_HealthOakPickup_RefillTumble Rotation Speed Range{"LowerBound":{"Type":0,"Value":400},"UpperBound":{"Type":0,"Value":600}}
Rotation Speed200
Bob Speed2.5
Bob Height20
Static Mesh Rotation0
Tumble Rotation Speed0
Bob Alpha1
Slow Expire Phase Duration2
Slow Expire Frequency4
Fast Expire Frequency10
Expire Fade Out Time4.5
Inherited from OakPickup_Refill (9)
b Refill Healthtrue
Health Refill{"Value":10,"EffectType":"Data.Health","EffectClass":"GE_Heal"}
Pickup AudioHealth_Pickup
b Magnetictrue
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Primary Actor Tick{"bStartWithTickEnabled":true}
Root ComponentSphereComp
All tiers
Potential builds
Complete builds generated around Backup Battery, scored for synergy. Open one in the planner to tweak it.