Items
Blueprint values
Effective defaults of the abilities, effects and actors this item uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_KillsReduceReloadOakGameplayAbilityBonus Per Kill0.05
Max Bonus0.25
GE_GenericAttribute_ReloadTimeMultiplierGameplayEffectInherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Buff.ReloadTime"],"Added":["Buff.ReloadTime"]}
GEComponentsTargetTagsGameplayEffectComponent_0
All tiers
Potential builds
Complete builds generated around Hand Lotion, scored for synergy. Open one in the planner to tweak it.