Items
Blueprint values
Effective defaults of the abilities, effects and actors this item uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_Passive_IncreasedDamage_NearbyEnemies_LGA_Passive_IncreasedDamage_NearbyEnemies → OakGameplayAbilityMax Distance1,000
Percent Increased Damage0.4
All tiers
Potential builds
Complete builds generated around Android Eye, scored for synergy. Open one in the planner to tweak it.