Perks
PerkMagneticElemental
Element: Magnetism
+30% Magnetic Damage.
Magnetic Damage applies Magnetize, Replenishing 10% weapon ammo for you and your teammates when the affected enemy is slain.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_Perk_Magnetic_ParentOakGameplayEvent_DamageDealtInherited from OakGameplayEvent_DamageDealt (7)
Source Equip SlotEquipSlot.WeaponSlot.2
Source Damage TypeDamageType.ElementType.Cryo
Required Damage TypesDamageType.ElementType.Magnetic
Forbidden Damage SourcesDamageSource.Magnetized
Pet Damage TagsDamageType.ElementType.Magnetic
Ability ClassGA_Magnetic_Magnetized
Ability Event Magnitude2
GE_MagneticDamageModifierGameplayEffectInherited from GameplayEffect (2)
Duration Policy1
Stack Limit Count-1
GA_Magnetic_MagnetizedOakGameplayEventOn Death Restore AmmoGA_Magnetic_Magnetized_OnDeath_RestoreAmmo
Inherited from OakGameplayEvent (5)
b Cancel On Failure To Activatetrue
Effect ClassGE_Magnetic_Magnetized
b Trigger Effect Eventtrue
Effect Event TagEffect.Element.Magnetic.Magnetized
Effect Event Magnitude TagData.EffectDuration
Magnetic perk tree
Potential builds
Complete builds generated around Element: Magnetism, scored for synergy. Open one in the planner to tweak it.