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Anatomy Chart

Regenerate 20% of missing Health after each encounter.
Blueprint values

Effective defaults of the abilities, effects and actors this item uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GA_OnClear_RecoverOakGameplayEvent_EncounterClear
Heal Pct0.2
Heal Duration2
Inherited from OakGameplayEvent_EncounterClear (1)
Effect ClassGE_Heal_Pct_Regen
GE_Heal_Pct_RegenGameplayEffect
Inherited from GameplayEffect (6)
Duration Policy2
Duration Magnitude{"ScalableFloatMagnitude":3}
Period0.025
Inheritable Gameplay Effect Tags{"CombinedTags":["State.Regen"],"Added":["State.Regen"]}
Removal Tag Requirements{"RequireTags":["State.Dead"]}
GEComponentsAssetTagsGameplayEffectComponent_0, TargetTagRequirementsGameplayEffectComponent_0

Potential builds

Complete builds generated around Anatomy Chart, scored for synergy. Open one in the planner to tweak it.