Items
Blueprint values
Effective defaults of the abilities, effects and actors this item uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_OnClear_Recover_EGA_OnClear_Recover → OakGameplayEvent_EncounterClearHeal Pct0.25
Heal Duration2
Inherited from OakGameplayEvent_EncounterClear (1)
Effect ClassGE_Heal_Pct_Regen
All tiers
Potential builds
Complete builds generated around Anatomy Chart, scored for synergy. Open one in the planner to tweak it.