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Perks
PerkCombat

Detonation Charges

+10% Hot Rounds. Hot Rounds that damage a Volatile enemy attach Detonation Charges, which Explode for 20% of the applying hit's damage after a short delay.
Blueprint values

Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GA_Munitions_DetcordTipsOakGameplayAbility
Percent Of Mag Loaded Rounds0.1
Percent Of Weapon Damage0.2
Delay0.5
Explosion Knockback500
GE_Munitions_DetonationChargesGameplayEffect
Inherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Effect.Munitions.DetonationCharges"],"Added":["Effect.Munitions.DetonationCharges"]}
GEComponentsTargetTagsGameplayEffectComponent_0
GE_Damage_GunGameplayEffect
Inherited from GameplayEffect (2)
Inheritable Gameplay Effect Tags{"CombinedTags":["Effect.Damage"],"Added":["Effect.Damage"]}
GEComponentsAssetTagsGameplayEffectComponent_0

Potential builds

Complete builds generated around Detonation Charges, scored for synergy. Open one in the planner to tweak it.