Perks
PerkCombat
Detonation Charges
+10% Hot Rounds.
Hot Rounds that damage a Volatile enemy attach Detonation Charges, which Explode for 20% of the applying hit's damage after a short delay.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_Munitions_DetcordTipsOakGameplayAbilityPercent Of Mag Loaded Rounds0.1
Percent Of Weapon Damage0.2
Delay0.5
Explosion Knockback500
GE_Munitions_DetonationChargesGameplayEffectInherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Effect.Munitions.DetonationCharges"],"Added":["Effect.Munitions.DetonationCharges"]}
GEComponentsTargetTagsGameplayEffectComponent_0
GE_Damage_GunGameplayEffectInherited from GameplayEffect (2)
Inheritable Gameplay Effect Tags{"CombinedTags":["Effect.Damage"],"Added":["Effect.Damage"]}
GEComponentsAssetTagsGameplayEffectComponent_0
Munitions perk tree
Potential builds
Complete builds generated around Detonation Charges, scored for synergy. Open one in the planner to tweak it.