Perks
PerkCombat
Kill Chain
+10% Hot Rounds.
Enemies damaged by a Volatile Explosion also become Volatile. Volatile applied this way cannot spread again.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_Munitions_VolatileSpreadOakGameplayEvent_DamageDealtLoaded Rounds Pct0.1
Inherited from OakGameplayEvent_DamageDealt (1)
Required Source TagsEffect.Instant.VolatileSpread
GA_Munitons_ApplyVolatileOakGameplayEventVolatile Pct0.5
GE_Munitions_ResistVolatileSpreadGameplayEffectInherited from GameplayEffect (6)
Duration Policy1
Duration Magnitude{"ScalableFloatMagnitude":3}
Inheritable Owned Tags Container{"CombinedTags":["Effect.Munitions.ResistVolatileSpread"],"Added":["Effect.Munitions.ResistVolatileSpread"]}
Stacking Type2
Stack Limit Count1
GEComponentsTargetTagsGameplayEffectComponent_0
Munitions perk tree
Potential builds
Complete builds generated around Kill Chain, scored for synergy. Open one in the planner to tweak it.