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Hair Dryer

Enemies spread Elemental Debuffs over 8 meters on death.
Blueprint values

Effective defaults of the abilities, effects and actors this item uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GA_KilledEnemiesSpreadDebuffsOakGameplayEvent_DamageDealt
Duration6
Inherited from OakGameplayEvent_DamageDealt (4)
b Require Killing Blowtrue
b Apply To Areatrue
Area Radius800
b Ignore Targettrue
GA_Void_CorruptionOakGameplayEvent
Inherited from OakGameplayEvent (5)
b Cancel On Failure To Activatetrue
Effect ClassGE_Void_Corruption
b Trigger Effect Eventtrue
Effect Event TagEffect.Element.Void.Corruption
Effect Event Magnitude TagData.EffectDuration
GA_Sonic_TimbreOakGameplayEvent
Inherited from OakGameplayEvent (4)
Effect ClassGE_Sonic_Timbre
b Trigger Effect Eventtrue
Effect Event TagEffect.Element.Sonic.Timbre
Effect Event Magnitude TagData.EffectDuration
GA_Plasma_FluxOakGameplayEvent
Inherited from OakGameplayEvent (5)
b Cancel On Failure To Activatetrue
Effect ClassGE_Plasma_Flux
b Trigger Effect Eventtrue
Effect Event TagEffect.Element.Plasma.Flux
Effect Event Magnitude TagData.EffectDuration
GA_Radiation_IrradiateOakGameplayEvent
Inherited from OakGameplayEvent (5)
b Cancel On Failure To Activatetrue
Effect ClassGE_Radiation_Irradiate
b Trigger Effect Eventtrue
Effect Event TagEffect.Element.Radiation.Irradiate
Effect Event Magnitude TagData.EffectDuration
GA_Cryo_ChillOakGameplayEvent
Inherited from OakGameplayEvent (5)
b Cancel On Failure To Activatetrue
Effect ClassGE_Cryo_Chill
b Trigger Effect Eventtrue
Effect Event TagEffect.Element.Cryo.Chill
Effect Event Magnitude TagData.EffectDuration
GA_Lightning_ShockOakGameplayEvent
Inherited from OakGameplayEvent (5)
b Cancel On Failure To Activatetrue
Effect ClassGE_Lightning_Shock
b Trigger Effect Eventtrue
Effect Event TagEffect.Element.Lightning.Shock
Effect Event Magnitude TagData.EffectDuration
GA_Nano_InfectOakGameplayEvent
On Death Heal PlayersGA_Nano_Infect_OnDeath_HealPlayers
Inherited from OakGameplayEvent (5)
b Cancel On Failure To Activatetrue
Effect ClassGE_Nano_Infect
b Trigger Effect Eventtrue
Effect Event TagEffect.Element.Nano.Infect
Effect Event Magnitude TagData.EffectDuration
GA_Magnetic_MagnetizedOakGameplayEvent
On Death Restore AmmoGA_Magnetic_Magnetized_OnDeath_RestoreAmmo
Inherited from OakGameplayEvent (5)
b Cancel On Failure To Activatetrue
Effect ClassGE_Magnetic_Magnetized
b Trigger Effect Eventtrue
Effect Event TagEffect.Element.Magnetic.Magnetized
Effect Event Magnitude TagData.EffectDuration
GA_Fire_Burn_ExtraDmgOakGameplayEvent
Inherited from OakGameplayEvent (6)
b Cancel On Failure To Activatetrue
Effect ClassGE_Fire_Burn_ExtraDamage
Effect Dynamic TagsEffect.Element.Fire.Burn
b Trigger Effect Eventtrue
Effect Event TagEffect.Element.Fire.Burn
Effect Event Magnitude TagData.EffectDuration
GA_Chroma_DiffractionOakGameplayEvent
Inherited from OakGameplayEvent (1)
Effect ClassGE_Chroma_Diffraction
GA_Psionic_FractureOakGameplayEvent
Inherited from OakGameplayEvent (5)
b Cancel On Failure To Activatetrue
Effect ClassGE_Psionic_Fracture
b Trigger Effect Eventtrue
Effect Event TagEffect.Element.Psionic.Fracture
Effect Event Magnitude TagData.EffectDuration

Potential builds

Complete builds generated around Hair Dryer, scored for synergy. Open one in the planner to tweak it.