Items
Blueprint values
Effective defaults of the abilities, effects and actors this item uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_KilledEnemiesSpreadDebuffs_EGA_KilledEnemiesSpreadDebuffs → OakGameplayEvent_DamageDealtDuration6
Inherited from OakGameplayEvent_DamageDealt (4)
b Require Killing Blowtrue
b Apply To Areatrue
Area Radius1,000
b Ignore Targettrue
All tiers
Potential builds
Complete builds generated around Hair Dryer, scored for synergy. Open one in the planner to tweak it.