Perks
PerkProtection
Revenge
+10% of damage taken is mitigated and stored as Resolve.
Gain +0.5% Elemental Damage for every 1% of Resolve you have. Killing an enemy purges an additional 10% of your Current Resolve.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_Resolve_ElementalDamageOakGameplayAbilityBonus Conversion0.1
On Kill Purge Pct0.1
Max Element Damage0.5
Bonus Kill Purge0.1
Bonus Preserve Time3
Pressure Drive Fire Rate0.25
Pressure Drive Threshold0.75
Pressure Drive Drain Delay5
GE_Resolve_Child2GameplayEffectInherited from GameplayEffect (1)
Duration Policy1
GA_Resolve_ParentOakGA_ResolveOn Kill Purge Pct Current Resolve0.25
Inherited from OakGA_Resolve (6)
Delay Before Starting Drain5
Time To Drain From Full10
Resolve Drain Tick0.5
Resolve Drain EffectGE_ResolveDrain
Ability TagsAbility.Resolve
Activation Owned TagsAbility.Resolve
Resolve perk tree
Potential builds
Complete builds generated around Revenge, scored for synergy. Open one in the planner to tweak it.