Perks
PerkProtection
Composure
+10% of damage taken is mitigated and stored as Resolve.
Whenever Resolve equal to at least 35% of your Maximum Resolve naturally Drains, restore Health equal to 50% of the Resolve Drained.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_Resolve_OnBigResolveDrain_HealOakGameplayAbilityBonus Conversion0.1
Pct Of Drained To Heal0.5
Threshold To Heal0.35
GE_Resolve_DrainDamageResistance_ActiveGameplayEffectInherited from GameplayEffect (4)
Duration Policy2
Duration Magnitude{"ScalableFloatMagnitude":5}
Inheritable Owned Tags Container{"CombinedTags":["Effect.Resolve.DrainDamageResistance.Active"],"Added":["Effect.Resolve.DrainDamageResistance.Active"]}
GEComponentsTargetTagsGameplayEffectComponent_0
GA_Resolve_ParentOakGA_ResolveOn Kill Purge Pct Current Resolve0.25
Inherited from OakGA_Resolve (6)
Delay Before Starting Drain5
Time To Drain From Full10
Resolve Drain Tick0.5
Resolve Drain EffectGE_ResolveDrain
Ability TagsAbility.Resolve
Activation Owned TagsAbility.Resolve
Resolve perk tree
Potential builds
Complete builds generated around Composure, scored for synergy. Open one in the planner to tweak it.