Perks
PerkCombat
Kinetic Wake
+20% Gun Damage
When an enemy is hit by a Piercing Shot for the first time, they are Staggered.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_RL_Stagger_PiercingShotOakGameplayAbilityAsset TagEffect.Shot.Piercing
Stagger Effect ClassGE_ForceStagger
GE_Generic_Atttribute_PrimaryAndSecondaryWeaponDamageMultiplierGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GE_ForceStaggerGameplayEffectInherited from GameplayEffect (5)
Duration Policy2
Duration Magnitude{"ScalableFloatMagnitude":0.1}
Inheritable Gameplay Effect Tags{"CombinedTags":["Effect.ForceStagger"],"Added":["Effect.ForceStagger"]}
Inheritable Owned Tags Container{"CombinedTags":["Effect.ForceStagger"],"Added":["Effect.ForceStagger"]}
GEComponentsTargetTagsGameplayEffectComponent_0, AssetTagsGameplayEffectComponent_1
Gunner perk tree
Potential builds
Complete builds generated around Kinetic Wake, scored for synergy. Open one in the planner to tweak it.