Perks
PerkCombat
Ricochet Rounds
+20% Gun Damage
Weakpoint hits Ricochet to another enemy within 8 meters, dealing 30% of their original damage.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_OnDamage_Ricochet_GunnerGA_OnDamage_Ricochet → OakGameplayEvent_DamageDealtInherited from OakGameplayEvent_DamageDealt (2)
Forbidden Reaction Effect TagsEffect.Shot.Ricochet
Ability ClassGA_Ricochet_Gunner
GE_Generic_Atttribute_PrimaryAndSecondaryWeaponDamageMultiplierGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GA_Ricochet_GunnerGA_Ricochet → OakGameplayEventRicochet Damage Perc0.3
Overlap Radius800
Delay0.1
Gunner perk tree
Potential builds
Complete builds generated around Ricochet Rounds, scored for synergy. Open one in the planner to tweak it.