Perks
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GE_Generic_Atttribute_PrimaryAndSecondaryWeaponDamageMultiplierGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GA_GunnerRicochetCritTriggerOakGameplayAbilityDamage Multiplier1.6667
Radius Multiplier1.5
GA_OnDamage_Ricochet_GunnerGA_OnDamage_Ricochet → OakGameplayEvent_DamageDealtInherited from OakGameplayEvent_DamageDealt (2)
Forbidden Reaction Effect TagsEffect.Shot.Ricochet
Ability ClassGA_Ricochet_Gunner
Gunner perk tree
Potential builds
Complete builds generated around Critical Rebound, scored for synergy. Open one in the planner to tweak it.