Perks
PerkCombat
Anchored Impact
+20% Gun Damage
When Stopping Power activates, your next shot deals +100% damage and Stuns its target (5 second Cooldown).
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_OnStationary_NextShotBoostOakGameplayAbilityStationary Grace Period0.5
Stationary Duration0.5
Effect Magnitude1
Cooldown5
GE_Generic_Atttribute_PrimaryAndSecondaryWeaponDamageMultiplierGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GE_BotStun_VariableTimeGameplayEffectInherited from GameplayEffect (5)
Duration Policy2
Duration Magnitude{"MagnitudeCalculationType":3,"SetByCallerMagnitude":{"DataTag":"Data.EffectDuration"}}
Inheritable Owned Tags Container{"CombinedTags":["State.WeaponAbilityLockout","AI.State.PauseLogic","State.Stunned"],"Added":["State.WeaponAbilityLockout","AI.State.PauseLogic","State.Stunned"]}
Application Tag Requirements{"IgnoreTags":["State.AI.StunImmune","Effect.Immune.Stun"]}
GEComponentsTargetTagRequirementsGameplayEffectComponent_0, TargetTagsGameplayEffectComponent_0
Gunner perk tree
Potential builds
Complete builds generated around Anchored Impact, scored for synergy. Open one in the planner to tweak it.