Perks
PerkProtection
Reactive Reflection
+10 Max Shields.
When your Shields are damaged, Reflect 300% of that damage back to the attacker.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GE_GenericAttributeMaxShield_AdditiveGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
GA_ReflectDamage_ShieldPerksGA_RL_ReflectDamage → OakGameplayAbilityPercent Damage Reflected3
b Enabledtrue
Reflect Pct No Interrupt4
Reflect Pct Threshold3
Threhold0.5
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GA_PassiveShieldRechargeOakGameplayAbilityDepleted Recharge Rate Multiplier0.5
Inherited from OakGameplayAbility (1)
b Activate Ability On Grantedtrue
Shield perk tree
Potential builds
Complete builds generated around Reactive Reflection, scored for synergy. Open one in the planner to tweak it.