BuildForge
Perks
PerkProtection

Reactive Reflection

+10 Max Shields. When your Shields are damaged, Reflect 300% of that damage back to the attacker.
Blueprint values

Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GE_GenericAttributeMaxShield_AdditiveGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy1
GA_ReflectDamage_ShieldPerksGA_RL_ReflectDamage → OakGameplayAbility
Percent Damage Reflected3
b Enabledtrue
Reflect Pct No Interrupt4
Reflect Pct Threshold3
Threhold0.5
BP_Pickup_AugmentOakPickup_Augment
Inherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GA_PassiveShieldRechargeOakGameplayAbility
Depleted Recharge Rate Multiplier0.5
Inherited from OakGameplayAbility (1)
b Activate Ability On Grantedtrue

Potential builds

Complete builds generated around Reactive Reflection, scored for synergy. Open one in the planner to tweak it.