Perks
PerkProtection
Recharge Reversal
+10 Max Shields.
Once per Shield Recharge, the first instance of Damage you take does not interrupt your Recharge and is Reflected for an additional 400% of damage taken.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GE_GenericAttributeMaxShield_AdditiveGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GE_ShieldRechargeUninterruptibleSingleUseGameplayEffectInherited from GameplayEffect (6)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Effect.ShieldRechargeUninterruptibleSingleUse"],"Added":["Effect.ShieldRechargeUninterruptibleSingleUse"]}
Stack Limit Count10
Stack Duration Refresh Policy1
Stack Expiration Policy1
GEComponentsTargetTagsGameplayEffectComponent_0
Shield perk tree
Potential builds
Complete builds generated around Recharge Reversal, scored for synergy. Open one in the planner to tweak it.