BuildForge
Perks
PerkProtection

Recursive Recharge

+10 Max Shields. When your Overshield is Destroyed, it now counts as a Shield Break event.
Blueprint values

Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GE_OvershieldBreakTriggersShieldBreakGameplayEffect
Inherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Ability.Custom.Shield.OvershieldBreakTriggersShieldBreak"],"Added":["Ability.Custom.Shield.OvershieldBreakTriggersShieldBreak"]}
GEComponentsTargetTagsGameplayEffectComponent_1
BP_Pickup_AugmentOakPickup_Augment
Inherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp

Potential builds

Complete builds generated around Recursive Recharge, scored for synergy. Open one in the planner to tweak it.