Perks
PerkProtection
Recursive Recharge
+10 Max Shields.
When your Overshield is Destroyed, it now counts as a Shield Break event.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GE_OvershieldBreakTriggersShieldBreakGameplayEffectInherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Ability.Custom.Shield.OvershieldBreakTriggersShieldBreak"],"Added":["Ability.Custom.Shield.OvershieldBreakTriggersShieldBreak"]}
GEComponentsTargetTagsGameplayEffectComponent_1
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
Shield perk tree
Potential builds
Complete builds generated around Recursive Recharge, scored for synergy. Open one in the planner to tweak it.