Perks
PerkVoidElemental
Veiled Touch
+20% Void Damage.
The first time you damage a Corrupted enemy while they are below 30% Health, you deal 100 Void Damage to them.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GE_VoidDamageModifierGameplayEffectInherited from GameplayEffect (2)
Duration Policy1
Stack Limit Count-1
GA_Void_VeiledTouchOakGameplayEvent_DamageDealtDamage-100
Enhanced Damage-200
Health Pct Threshold0.3
Inherited from OakGameplayEvent_DamageDealt (1)
Required Target TagsEffect.Element.Void.Corruption
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GE_Void_VeiledTouchGameplayEffectInherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Effect.Element.Void.VeiledTouch.Applied"],"Added":["Effect.Element.Void.VeiledTouch.Applied"]}
GEComponentsTargetTagsGameplayEffectComponent_0
GE_Void_DamageGameplayEffectInherited from GameplayEffect (8)
Duration Magnitude{"MagnitudeCalculationType":3,"SetByCallerMagnitude":{"DataTag":"Data.EffectDuration"}}
Period0.5
Periodic Inhibition Policy1
Inheritable Gameplay Effect Tags{"CombinedTags":["DamageType.ElementType.Void"],"Added":["DamageType.ElementType.Void"]}
Stack Limit Count1
Stack Period Reset Policy1
Stack Expiration Policy1
GEComponentsAssetTagsGameplayEffectComponent_0
Void perk tree
Potential builds
Complete builds generated around Veiled Touch, scored for synergy. Open one in the planner to tweak it.