Perks
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GE_Void_VeiledTouchEnhancedGameplayEffectInherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Effect.Element.Void.VeiledTouch.Enhanced"],"Added":["Effect.Element.Void.VeiledTouch.Enhanced"]}
GEComponentsTargetTagsGameplayEffectComponent_0
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
Void perk tree
Potential builds
Complete builds generated around Final Sentence, scored for synergy. Open one in the planner to tweak it.