Perks
PerkProtection
Blood Chemistry
+15 Max Health.
When falling below 35% Health, gain a Barrier equal to 25% of your Max Health for 5 seconds (20 second Cooldown).
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
Cooldown
32 s
GA_OverShield_Health
Explosion radius
1,000
GA_OverShield_Health
GE_GenericAttribute_MaxHealth_AdditiveGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GA_OvershieldOnLowHealthOakGameplayAbilityHealth Threshold0.35
Cooldown20
Overshield ClassGA_OverShield_Health
Overshield Duration5
GA_OverShield_HealthGA_RL_OverShield → OakGameplayAbilityDuration Mod1
Default Strength0.25
Default Explosion Radius1,000
Inherited from OakGameplayAbility (4)
Cooldown Duration32
b Ignore Swappable Abilitiestrue
Cooldown Gameplay Effect ClassGE_CooldownEffect
Activation Blocked TagsState.PreMatch, State.InShop, State.WeaponAbilityLockout
Health perk tree
Potential builds
Complete builds generated around Blood Chemistry, scored for synergy. Open one in the planner to tweak it.