Perks
PerkProtection
Combat Stimulant
+15 Max Health.
Health Orbs increase Weapon Damage by 35% for 8 seconds.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_CollectingHealthOrbIncreasesDamageOakGameplayAbilityDamage Increase0.35
Duration8
GE_GenericAttribute_MaxHealth_AdditiveGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GE_GenericAttribute_AllWeaponsDamageMultiplier_AdditiveGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
BP_Pickup_Orb_HealthOakPickup_RefillTumble Rotation Speed Range{"LowerBound":{"Type":0,"Value":400},"UpperBound":{"Type":0,"Value":600}}
Rotation Speed200
Bob Speed2.5
Bob Height20
Static Mesh Rotation0
Tumble Rotation Speed0
Bob Alpha1
Slow Expire Phase Duration2
Slow Expire Frequency4
Fast Expire Frequency10
Expire Fade Out Time4.5
Inherited from OakPickup_Refill (9)
b Refill Healthtrue
Health Refill{"Value":10,"EffectType":"Data.Health","EffectClass":"GE_Heal"}
Pickup AudioHealth_Pickup
b Magnetictrue
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Primary Actor Tick{"bStartWithTickEnabled":true}
Root ComponentSphereComp
Health perk tree
Potential builds
Complete builds generated around Combat Stimulant, scored for synergy. Open one in the planner to tweak it.