BuildForge
Perks
PerkProtection

Combat Stimulant

+15 Max Health. Health Orbs increase Weapon Damage by 35% for 8 seconds.
Blueprint values

Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GA_CollectingHealthOrbIncreasesDamageOakGameplayAbility
Damage Increase0.35
Duration8
GE_GenericAttribute_MaxHealth_AdditiveGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy1
BP_Pickup_AugmentOakPickup_Augment
Inherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GE_GenericAttribute_AllWeaponsDamageMultiplier_AdditiveGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy1
BP_Pickup_Orb_HealthOakPickup_Refill
Tumble Rotation Speed Range{"LowerBound":{"Type":0,"Value":400},"UpperBound":{"Type":0,"Value":600}}
Rotation Speed200
Bob Speed2.5
Bob Height20
Static Mesh Rotation0
Tumble Rotation Speed0
Bob Alpha1
Slow Expire Phase Duration2
Slow Expire Frequency4
Fast Expire Frequency10
Expire Fade Out Time4.5
Inherited from OakPickup_Refill (9)
b Refill Healthtrue
Health Refill{"Value":10,"EffectType":"Data.Health","EffectClass":"GE_Heal"}
Pickup AudioHealth_Pickup
b Magnetictrue
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Primary Actor Tick{"bStartWithTickEnabled":true}
Root ComponentSphereComp

Potential builds

Complete builds generated around Combat Stimulant, scored for synergy. Open one in the planner to tweak it.