Perks
PerkFireElemental
Wildfire
+20% Fire Damage.
Applying Burn to an enemy applies Burn to all enemies within 5 meters of it. Burn applied by Wildfire cannot spread again.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_Perk_Fire_SpreadBurn_5MetersOakGameplayEventInherited from OakGameplayEvent (8)
b Apply To Areatrue
Area Radius500
b Ignore Targettrue
b Apply To Character Onlytrue
Effect ClassGE_Fire_Burn_DOT_V2
Effect Dynamic TagsEffect.Element.Fire.Burn, Effect.Damage.Health
Effect Event TagEffect.Element.Fire.Burn
Effect Event Magnitude TagData.EffectDuration
GE_Fire_BonusDamageGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
GE_Fire_Burn_DOT_V2GameplayEffectInherited from GameplayEffect (12)
Duration Policy2
Duration Magnitude{"MagnitudeCalculationType":3,"SetByCallerMagnitude":{"DataTag":"Data.EffectDuration"}}
Period1
Periodic Inhibition Policy1
Inheritable Gameplay Effect Tags{"CombinedTags":["DamageType.ElementType.Fire","Effect.Element.Fire.Burn","DamageSource.Burn"],"Added":["DamageType.ElementType.Fire","Effect.Element.Fire.Burn","DamageSource.Burn"]}
Inheritable Owned Tags Container{"CombinedTags":["Effect.Element.Fire.Burn"],"Added":["Effect.Element.Fire.Burn"]}
Removal Tag Requirements{"RequireTags":["State.Dead","Effect.Cleanse"]}
Stacking Type2
Stack Limit Count1
Stack Period Reset Policy1
Stack Expiration Policy1
GEComponentsAssetTagsGameplayEffectComponent_0, TargetTagsGameplayEffectComponent_0, TargetTagRequirementsGameplayEffectComponent_0
Fire perk tree
Potential builds
Complete builds generated around Wildfire, scored for synergy. Open one in the planner to tweak it.