Perks
PerkFireElemental
Element: Fire
+30% Fire Damage.
Fire Damage applies Burn, dealing 20 Fire Damage per second for 2 seconds.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_Perk_Fire_AddBurnOakGameplayEvent_DamageDealtInherited from OakGameplayEvent_DamageDealt (5)
Required Damage TypesDamageType.ElementType.Fire
Forbidden Damage SourcesDamageSource.Burn
Pet Damage TagsDamageType.ElementType.Fire
Ability ClassGA_Fire_Burn_DOT_V2
Ability Event Magnitude2
GE_Fire_BonusDamageGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
GA_Fire_Burn_DOT_V2OakGameplayEventInherited from OakGameplayEvent (5)
Effect ClassGE_Fire_Burn_DOT_V2
Effect Dynamic TagsEffect.Damage.Health, Effect.Element.Fire.Burn
b Trigger Effect Eventtrue
Effect Event TagEffect.Element.Fire.Burn
Effect Event Magnitude TagData.EffectDuration
Fire perk tree
Potential builds
Complete builds generated around Element: Fire, scored for synergy. Open one in the planner to tweak it.