BuildForge
Perks
PerkFireElemental

Overheat

+20% Fire Damage. After 2 activations of Ignite or Combustion, gain Overheat for 5 seconds. Overheat deals 30% of Fire Damage dealt over 2 seconds.
Blueprint values

Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GA_Perk_Fire_OverheatOakGameplayAbility
Required Count2
Damage Percent0.3
Base Overheat Duration5
Attack Rate Multiplier1.15
Bonus Overheat Duration2
Weakpoint Damage Multiplier0.35
GE_Fire_BonusDamageGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy1
GA_Fire_Combustion_OnDamageOakGameplayEvent_DamageDealt
Inherited from OakGameplayEvent_DamageDealt (4)
b Validate Equip Slottrue
b Notify Activationtrue
Ability ClassGA_Fire_Combustion
Ability TagsEffect.Element.Fire.Combustion, Ability.Proc
GE_TempBuff_AmmoConsumptionMultiplierGameplayEffect
Inherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Buff.ReducedAmmo","Effect.NoAmmoConsumption"],"Added":["Buff.ReducedAmmo","Effect.NoAmmoConsumption"]}
GEComponentsTargetTagsGameplayEffectComponent_0
GA_Overheat_DoTGA_Accumulating_DoT → OakGameplayAbility
Ticks5
Tick Interval0.4
Damage TagsEffect.Element.Fire.Overheat
Do TStatus EffectGE_Fire_Overheat_DoT
GE_GenericAttribute_WeakpointDamageModifier_Additive_WithDurationGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy2
GE_TempBuff_FireRateGameplayEffect
Inherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Buff.FireRate"],"Added":["Buff.FireRate"]}
GEComponentsTargetTagsGameplayEffectComponent_0
GE_Fire_OverheatGameplayEffect
Inherited from GameplayEffect (4)
Duration Policy1
Duration Magnitude{"ScalableFloatMagnitude":2}
Stacking Type1
Stack Limit Count1
GA_Fire_Ignite_OnDamageOakGameplayEvent_DamageDealt
Inherited from OakGameplayEvent_DamageDealt (5)
b Validate Equip Slottrue
b Notify Activationtrue
Ability ClassGA_Fire_Ignite
Ability Event Magnitude125
Ability TagsEffect.Element.Fire.Ignite, Ability.Proc

Potential builds

Complete builds generated around Overheat, scored for synergy. Open one in the planner to tweak it.