BuildForge
Perks
PerkFireElemental

Conflagration

+20% Fire Damage. Killing a Burning enemy with a Weakpoint hit releases a Heatwave, dealing 100 Fire Damage to other Burning enemies within 10 meters.
Blueprint values

Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GE_Fire_BonusDamageGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy1
GA_Perk_Fire_HeatwaveOakGameplayEvent_DamageDealt
Base Damage-100
Fire Field Tick Damage-100
Fire Field Radius500
Inherited from OakGameplayEvent_DamageDealt (7)
b Require Weakpointtrue
b Require Killing Blowtrue
Required Target TagsEffect.Element.Fire.Burn
b Apply To Areatrue
Area Radius1,000
b Ignore Targettrue
b Apply To Character Onlytrue
GE_FireFieldDamageGameplayEffect
Inherited from GameplayEffect (5)
Duration Policy2
Duration Magnitude{"ScalableFloatMagnitude":5}
Period1
Inheritable Gameplay Effect Tags{"CombinedTags":["Effect.Element.Fire.Combustion","DamageType.ElementType.Fire"],"Added":["Effect.Element.Fire.Combustion","DamageType.ElementType.Fire"]}
GEComponentsAssetTagsGameplayEffectComponent_0
BP_FireFieldActor
Tick Damage20
Sphere Radius700
Inherited from Actor (1)
Initial Life Span5
GE_HeatwaveDamageGameplayEffect
Inherited from GameplayEffect (3)
Duration Magnitude{"ScalableFloatMagnitude":20}
Period0.8
GEComponentsAssetTagsGameplayEffectComponent_0

Potential builds

Complete builds generated around Conflagration, scored for synergy. Open one in the planner to tweak it.