BuildForge
Perks
PerkFireElemental

Flashover

+20% Fire Damage. When a Burning enemy is slain, Burn spreads to enemies within 8 meters.
Blueprint values

Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GA_Fire_Burn_Refresh_OnKillOakGameplayEvent_DamageDealt
Inherited from OakGameplayEvent_DamageDealt (8)
b Require Killing Blowtrue
Required Source TagsEffect.Element.Fire.Burn
b Apply To Areatrue
Area Radius800
b Ignore Targettrue
b Apply To Character Onlytrue
Effect ClassGE_Fire_Burn_DOT_V2
Effect Dynamic TagsEffect.Damage.Health, Effect.Element.Fire.Burn
GE_Fire_BonusDamageGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy1
GE_Fire_Burn_DOT_V2GameplayEffect
Inherited from GameplayEffect (12)
Duration Policy2
Duration Magnitude{"MagnitudeCalculationType":3,"SetByCallerMagnitude":{"DataTag":"Data.EffectDuration"}}
Period1
Periodic Inhibition Policy1
Inheritable Gameplay Effect Tags{"CombinedTags":["DamageType.ElementType.Fire","Effect.Element.Fire.Burn","DamageSource.Burn"],"Added":["DamageType.ElementType.Fire","Effect.Element.Fire.Burn","DamageSource.Burn"]}
Inheritable Owned Tags Container{"CombinedTags":["Effect.Element.Fire.Burn"],"Added":["Effect.Element.Fire.Burn"]}
Removal Tag Requirements{"RequireTags":["State.Dead","Effect.Cleanse"]}
Stacking Type2
Stack Limit Count1
Stack Period Reset Policy1
Stack Expiration Policy1
GEComponentsAssetTagsGameplayEffectComponent_0, TargetTagsGameplayEffectComponent_0, TargetTagRequirementsGameplayEffectComponent_0

Potential builds

Complete builds generated around Flashover, scored for synergy. Open one in the planner to tweak it.