Perks
PerkFireElemental
Chain Reaction
+20% Fire Damage.
Enemies killed by Heatwave release a Secondary Heatwave for 50% damage. Secondary Heatwaves cannot trigger additional Heatwaves.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_Fire_ChainReaction_OnHeatwaveKillOakGameplayEvent_DamageDealtBase Damage-50
Inherited from OakGameplayEvent_DamageDealt (2)
b Require Killing Blowtrue
Required Damage SourcesDamageSource.Heatwave
GE_Fire_BonusDamageGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
GE_HeatwaveDamageGameplayEffectInherited from GameplayEffect (3)
Duration Magnitude{"ScalableFloatMagnitude":20}
Period0.8
GEComponentsAssetTagsGameplayEffectComponent_0
Fire perk tree
Potential builds
Complete builds generated around Chain Reaction, scored for synergy. Open one in the planner to tweak it.