BuildForge
Perks
PerkFireElemental

Chain Reaction

+20% Fire Damage. Enemies killed by Heatwave release a Secondary Heatwave for 50% damage. Secondary Heatwaves cannot trigger additional Heatwaves.
Blueprint values

Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GA_Fire_ChainReaction_OnHeatwaveKillOakGameplayEvent_DamageDealt
Base Damage-50
Inherited from OakGameplayEvent_DamageDealt (2)
b Require Killing Blowtrue
Required Damage SourcesDamageSource.Heatwave
GE_Fire_BonusDamageGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy1
GE_HeatwaveDamageGameplayEffect
Inherited from GameplayEffect (3)
Duration Magnitude{"ScalableFloatMagnitude":20}
Period0.8
GEComponentsAssetTagsGameplayEffectComponent_0

Potential builds

Complete builds generated around Chain Reaction, scored for synergy. Open one in the planner to tweak it.