Contracts
Every faction contract in the game files with its brief, objectives and the reputation it pays, grouped into contract lines.
369 contracts in 138 lines
The Fleeting Grave
Arachne1/1
In any zone, defeat downed Runners using your finisher.
+200 rep- 3×Defeat downed Runners with your finisher+150
The Gift of Silence
ArachneI
Arachne takes special interest in Runner fatality scores. Defeat hostile Runners, looting containers along the way. Runner Backpacks grant more progress.
+280 rep- 3×Defeat Runners [Executions++]+120
- 10×Loot unopened containers [Arachne preferred++]+120
II
Arachne takes special interest in Runner fatality scores. Defeat hostile Runners and loot their Backpacks.
+385 rep- 6×Defeat Runners [Executions++]+165
- 10×Loot unopened containers [Arachne preferred++]+165
III
Arachne takes special interest in Runner fatality scores. Eliminate downed Runners with your finisher and loot their Backpacks.
+490 rep- 3×Defeat downed Runners with your finisher+210
- 10×Loot unopened containers [Arachne preferred++]+210
Fatal Instrument
ArachneI
It takes a high degree of skill to defeat multiple hostile Runners without being defeated yourself. Arachne is interested in Runners who possess this level of skill.
+160 rep- 2×Defeat Runners without dying+120
II
It takes a high degree of skill to defeat multiple hostile Runners without being defeated yourself. Arachne is interested in Runners who possess this level of skill.
+220 rep- 5×Defeat Runners without dying+165
III
It takes a high degree of skill to defeat multiple hostile Runners without being defeated yourself. Arachne is interested in Runners who possess this level of skill.
+280 rep- 7×Defeat Runners without dying+210
Exhumation
ArachneI
Arachne is requesting exfil of resin Salvage from Bio-Research in Dire Marsh. Along the way, find and loot containers, especially Runner Backpacks.
+280 rep- 6×Exfil resin Salvage [higher rarity++]+120
- 10×Loot unopened containers [Arachne preferred++]+120
II
Arachne is requesting exfil of resin Salvage from Bio-Research in Dire Marsh.
+385 rep- 6×Exfil resin Salvage [higher rarity++]+165
- ✓Exfil successfully+165
III
Arachne is requesting exfil of resin Salvage from Bio-Research in Dire Marsh. Make your escape via a guarded exfil.
+490 rep- 6×Exfil resin Salvage [higher rarity++]+210
- ✓Exfiltrate from a guarded exfil+210
Colony Remains
ArachneI
Arachne is requesting exfil of node Salvage from Outpost. Along the way, find and loot containers, especially Runner Backpacks.
+280 rep- 6×Exfil node Salvage [higher rarity++]+120
- 10×Loot unopened containers [Arachne preferred++]+120
II
Arachne is requesting exfil of node Salvage from Outpost.
+385 rep- 6×Exfil node Salvage [higher rarity++]+165
- ✓Exfil successfully+165
III
Arachne is requesting exfil of node Salvage from Outpost. Make your escape via a guarded exfil.
+490 rep- 6×Exfil node Salvage [higher rarity++]+210
- ✓Exfiltrate from a guarded exfil+210
Technologies of Violence
ArachneI
To gain Arachne's favor, defeat any hostiles, preferably with machine guns, and defeat opposing Runners specifically. Defeat hostile Runners with machine guns for high efficiency.
+280 rep- 6×Defeat hostiles with a weapon [machine guns++]+120
- 2×Defeat Runners+120
II
To gain Arachne's favor, defeat any hostiles, preferably with machine guns, and defeat opposing Runners specifically. Defeat hostile Runners with machine guns for high efficiency.
+385 rep- 9×Defeat hostiles with a weapon [machine guns++]+165
- 5×Defeat Runners+165
III
To gain Arachne's favor, defeat any hostiles, preferably with machine guns, and defeat opposing Runners specifically. Defeat hostile Runners with machine guns for high efficiency.
+490 rep- 12×Defeat hostiles with a weapon [machine guns++]+210
- 9×Defeat Runners+210
Sacred Thermodynamics
ArachneI
To gain Arachne's favor, defeat any hostiles, preferably with railguns, and defeat opposing Runners specifically. Defeat hostile Runners with railguns for high efficiency.
+280 rep- 6×Defeat hostiles with a weapon [railguns++]+120
- 2×Defeat Runners+120
II
To gain Arachne's favor, defeat any hostiles, preferably with railguns, and defeat opposing Runners specifically. Defeat hostile Runners with railguns for high efficiency.
+385 rep- 9×Defeat hostiles with a weapon [railguns++]+165
- 5×Defeat Runners+165
III
To gain Arachne's favor, defeat any hostiles, preferably with railguns, and defeat opposing Runners specifically. Defeat hostile Runners with railguns for high efficiency.
+490 rep- 12×Defeat hostiles with a weapon [railguns++]+210
- 9×Defeat Runners+210
Brutal Hymn
ArachneI
To gain Arachne's favor, defeat any hostiles, preferably with shotguns, and defeat opposing Runners specifically. Defeat hostile Runners with shotguns for high efficiency.
+280 rep- 5×Defeat hostiles with a weapon [shotguns++]+120
- 2×Defeat Runners+120
II
To gain Arachne's favor, defeat any hostiles, preferably with shotguns, and defeat opposing Runners specifically. Defeat hostile Runners with shotguns for high efficiency.
+385 rep- 7×Defeat hostiles with a weapon [shotguns++]+165
- 5×Defeat Runners+165
III
To gain Arachne's favor, defeat any hostiles, preferably with shotguns, and defeat opposing Runners specifically. Defeat hostile Runners with shotguns for high efficiency.
+490 rep- 9×Defeat hostiles with a weapon [shotguns++]+210
- 9×Defeat Runners+210
Life-Death Equation
ArachneI
It takes a high degree of skill to eliminate many hostile Runners within a single run. Arachne is interested in Runners who possess this level of skill.
+160 rep- 3×Defeat Runners [Executions++]+120
II
It takes a high degree of skill to eliminate many hostile Runners within a single run. Arachne is interested in Runners who possess this level of skill.
+220 rep- 6×Defeat Runners [Executions++]+165
III
It takes a high degree of skill to eliminate many hostile Runners within a single run. Arachne is interested in Runners who possess this level of skill.
+280 rep- 9×Defeat Runners [Executions++]+210
Ancient Relics
ArachneI
Arachne is seeking items of value recovered from around Tau Ceti. Valuables with the Arachne icon grant more progress. These Valuables must be gathered within a single run.
+160 rep- 4×Exfil Valuables [Arachne treasures++]+120
II
Arachne is seeking items of value recovered from around Tau Ceti. Valuables with the Arachne icon grant more progress. These Valuables must be gathered within a single run.
+220 rep- 6×Exfil Valuables [Arachne treasures++]+165
III
Arachne is seeking items of value recovered from around Tau Ceti. Valuables with the Arachne icon grant more progress. These Valuables must be gathered within a single run.
+280 rep- 8×Exfil Valuables [Arachne treasures++]+210
Spoils of War
ArachneI
To gain Arachne's favor, defeat hostile Runners and exfil with weapons or Cores, both items of interest to Arachne.
+280 rep- 5×Defeat hostiles [Runners++]+120
- 2×Exfil weapons and Cores+120
II
To gain Arachne's favor, defeat hostile Runners and exfil with weapons or Cores, both items of interest to Arachne.
+385 rep- 5×Defeat Runners+165
- 2×Exfil weapons and Cores+165
III
To gain Arachne's favor, defeat hostile Runners and exfil with weapons or Cores, both items of interest to Arachne.
+490 rep- 9×Defeat Runners+210
- 2×Exfil weapons and Cores+210
Hunted Hunter
ArachneI
In any zone, Arachne bids you activate exfil beacons to draw in Runners, and then defeat them.
+280 rep- ✓Activate an exfil beacon+120
- 5×Defeat hostiles with a weapon [sniper rifles++]+120
II
In any zone, Arachne bids you activate exfil beacons to draw in Runners, and then defeat them.
+385 rep- ✓Activate an exfil beacon+165
- 7×Defeat hostiles with a weapon [sniper rifles++]+165
III
In any zone, Arachne bids you activate exfil beacons to draw in Runners, and then defeat them.
+490 rep- ✓Activate an exfil beacon+210
- 9×Defeat hostiles with a weapon [sniper rifles++]+210
Shattering Ambush
ArachneI
Smash glass to lure eager Runners into an ambush, then defeat them without dying.
+280 rep- 5×Break windows+120
- 4×Defeat hostiles without dying [Runners++]+120
II
Smash glass to lure eager Runners into an ambush, then defeat them without dying.
+385 rep- 5×Break windows+165
- 5×Defeat hostiles without dying [Runners++]+165
III
Smash glass to lure eager Runners into an ambush, then defeat them.
+490 rep- 5×Break windows+210
- 6×Defeat hostiles without dying [Runners++]+210
Volatility
ArachneI
Damage UESC or Runners with explosives. Defeat combatants for the Glory of Arachne, gaining additional progress for defeating Runners.
+280 rep- 60×Deal explosive damage to UESC or Runners+120
- 5×Defeat hostiles [Runners++]+120
II
Damage UESC or Runners with explosives. Defeat combatants for the Glory of Arachne, gaining additional progress for defeating Runners.
+385 rep- 90×Deal explosive damage to UESC or Runners+165
- 10×Defeat hostiles [Runners++]+165
III
Damage UESC or Runners with explosives. Defeat combatants for the Glory of Arachne, gaining additional progress for defeating Runners.
+490 rep- 120×Deal explosive damage to UESC or Runners+210
- 15×Defeat hostiles [Runners++]+210
Grave Drums
ArachneI
In any zone, defeat Runners, UESC, or Anomalous hostiles. Gain additional progress while using machine guns.
+280 rep- 6×Defeat hostiles with a weapon [machine guns++]+120
- 2×Defeat hostiles with Runner abilities+120
II
In any zone, defeat Runners, UESC, or Anomalous hostiles. Gain additional progress while using machine guns.
+385 rep- 9×Defeat hostiles with a weapon [machine guns++]+165
- 4×Defeat hostiles with Runner abilities+165
III
In any zone, defeat Runners, UESC, or Anomalous hostiles. Gain additional progress while using machine guns.
+490 rep- 12×Defeat hostiles with a weapon [machine guns++]+210
- 4×Defeat hostiles with Runner abilities+210
Concentrated Violence
ArachneI
Defeat combatants for Arachne, gaining additional progress while in hot zones.
+160 rep- 8×Defeat hostiles [Hauler, Algae Ponds, Pinwheel++]+120
II
Defeat combatants for Arachne, gaining additional progress while in hot zones.
+220 rep- 12×Defeat hostiles [Hauler, Algae Ponds, Pinwheel++]+165
III
Defeat combatants for Arachne, gaining additional progress while in hot zones.
+280 rep- 16×Defeat hostiles [Hauler, Algae Ponds, Pinwheel++]+210
Chain Breaker
ArachneI
In any zone, defeat combatants, gaining additional progress for defeating ROOKs. Additionally, exfil after 10 minutes in the run.
+280 rep- 8×Defeat hostiles [ROOKs++]+120
- ✓Exfil after 10 minutes+120
II
In any zone, defeat combatants, gaining additional progress for defeating ROOKs. Additionally, exfil after fifteen minutes in the run.
+385 rep- 10×Defeat hostiles [ROOKs++]+165
- ✓Exfil after 15 minutes+165
III
In any zone, defeat combatants, gaining additional progress for defeating ROOKs. Additionally, exfil after eighteen minutes in the run.
+490 rep- 15×Defeat hostiles [ROOKs++]+210
- ✓Exfil after 18 minutes+210
Breakpoints
ArachneI
Defeat hostiles in any way you choose, with additional progress granted for using long-range weaponry.
+160 rep- 9×Defeat hostiles with a weapon [long range++]+120
II
Defeat hostiles in any way you choose, with additional progress granted for using long-range weaponry.
+220 rep- 12×Defeat hostiles with a weapon [long range++]+165
III
Defeat hostiles in any way you choose, with additional progress granted for using long-range weaponry.
+280 rep- 15×Defeat hostiles with a weapon [long range++]+210
Weaponized
ArachneIII
Show Arachne your prowess. Defeat combatants with marksman rifles, sniper rifles, or railguns. Also, defeat combatants with assault rifles, submachine guns, or machine guns.
+490 rep- 7×Defeat hostiles with marksman rifles, snipers, or railguns+210
- 7×Defeat hostiles with auto rifles, machineguns, or smgs+210
Welcome to Tau Ceti
CyberAcme1/2
In Perimeter, defeat UESC combat units, then scan an FTL array at any of the UESC radio towers in the region.
+350 rep- 3×Defeat UESC in Perimeter+150
- ✓Scan FTL array at any UESC radio tower in Perimeter+150
2/2
In Perimeter, sabotage a UESC comms antenna in either North or South Relay to unblock faster-than-light communications with Sol.
+200 rep- ✓Sabotage a UESC comms antenna in North or South Relay+150
Contained Greatness
CyberAcmeI
Containers hold valuable resources. Prioritize Bioprinters, which are often found on counters. You will likely encounter hostile forces, so eliminate any threats that interfere.
+280 rep- 6×Loot unopened containers [Bioprinters++]+120
- 6×Defeat hostiles with a weapon [pistols++]+120
II
Containers hold valuable resources. Prioritize Bioprinters, which are often found on counters. You will likely encounter hostile forces, so eliminate any threats that interfere.
+385 rep- 10×Loot unopened containers [Bioprinters++]+165
- 9×Defeat hostiles with a weapon [pistols++]+165
III
Containers hold valuable resources. Prioritize Bioprinters, which are often found on counters. You will likely encounter hostile forces, so eliminate any threats that interfere.
+490 rep- 15×Loot unopened containers [Bioprinters++]+210
- 12×Defeat hostiles with a weapon [pistols++]+210
No Weapon: Can't Fight
CyberAcmeI
Arms Lockers contain weapons and weapon mods. Use what you find to defeat hostiles.
+280 rep- 6×Loot unopened containers [Arms Lockers++]+120
- 5×Defeat hostiles with a weapon+120
II
Arms Lockers contain weapons and weapon mods. Use what you find to defeat hostiles.
+385 rep- 10×Loot unopened containers [Arms Lockers++]+165
- 10×Defeat hostiles with a weapon+165
III
Arms Lockers contain weapons and weapon mods. Use what you find to defeat hostiles.
+490 rep- 15×Loot unopened containers [Arms Lockers++]+210
- 15×Defeat hostiles with a weapon+210
Can't Adapt: Can't Fight
CyberAcmeI
Tool Carts contain weapon mods and consumables focused on utility & survivability. Loot their contents to outfit your weapons and enhance combat strength.
+160 rep- 6×Loot unopened containers [Tool Carts++]+120
II
Tool Carts contain weapon mods and consumables focused on utility & survivability. Loot their contents to outfit your weapons and enhance combat strength.
+385 rep- 10×Loot unopened containers [Tool Carts++]+165
- 4×Exfil weapon mods+165
III
Tool Carts contain weapon mods and consumables focused on utility & survivability. Loot their contents to outfit your weapons and enhance combat strength.
+490 rep- 15×Loot unopened containers [Tool Carts++]+210
- 4×Exfil weapon mods+210
Build Meets Craft
CyberAcmeI
Containers hold valuable resources. Prioritize the Core Storage containers, found mounted on walls. The Runner Cores you find will improve and customize your shell with unique perks.
+280 rep- 6×Loot unopened containers [Core Storages++]+120
- 10×Defeat hostiles with a weapon [assault rifles++]+120
II
Containers hold valuable resources. Prioritize the Core Storage containers, found mounted on walls. The Runner Cores you find will improve and customize your shell with unique perks.
+385 rep- 10×Loot unopened containers [Core Storages++]+165
- 15×Defeat hostiles with a weapon [assault rifles++]+165
III
Containers hold valuable resources. Prioritize the Core Storage containers, found mounted on walls. The Runner Cores you find will improve and customize your shell with unique perks.
+490 rep- 15×Loot unopened containers [Core Storages++]+210
- 20×Defeat hostiles with a weapon [assault rifles++]+210
Instant Transfer
CyberAcmeI
Data cards can be found in all zones. When found, they immediately transfer credits to your account, even if you fail to successfully exfiltrate.
+280 rep- ✓Find data cards+120
- 5×Defeat UESC+120
II
Data cards can be found in all zones. When found, they immediately transfer credits to your account, even if you fail to successfully exfiltrate.
+385 rep- 2×Find data cards+165
- 10×Defeat UESC+165
III
Data cards can be found in all zones. Accumulate value from data cards in a single run.
+490 rep- 3×Find data cards+210
- 20×Defeat UESC+210
Trash to Treasure
CyberAcmeI
Valuables can be found in all zones, ranging from old junk to valued treasures. Gain more progress for Valuables with a CyAc icon.
+160 rep- 4×Exfil Valuables [CyAc treasures++]+120
II
Valuables can be found in all zones, ranging from old junk to valued treasures. Gain more progress for Valuables with a CyAc icon.
+220 rep- 6×Exfil Valuables [CyAc treasures++]+165
III
Valuables can be found in all zones, ranging from old junk to valued treasures. Gain more progress for Valuables with a CyAc icon.
+280 rep- 8×Exfil Valuables [CyAc treasures++]+210
Emergent Opportunities
CyberAcmeI
Target Acquisition Devices (TADs) temporarily mark hostiles. They can be found at major regions within a zone. Use them to defeat UESC.
+280 rep- ✓Activate a Target Acquisition Device (TAD)+120
- 5×Defeat UESC+120
II
Interact with TADs, Supply Drops, caches, and other events across zones. Each of them represents an opportunity to gain information or loot. Defeat UESC while you're there.
+385 rep- ✓Complete any in-run event+165
- 10×Defeat UESC+165
III
Interact with TADs, Supply Drops, caches, and other events across zones. Each of them represents an opportunity to gain information or loot. Defeat UESC while you're there.
+490 rep- ✓Complete any in-run event+210
- 20×Defeat UESC+210
Deconstructed
CyberAcmeI
Often, you'll need to send item data for analysis using a DCON (deconstructive transmitter). Place the correct items in the DCON, and it will do the rest.
+160 rep- 2×Deliver Salvage to DCON+120
II
Often, you'll need to send item data for analysis using a DCON (deconstructive transmitter). Place the correct items in the DCON, and it will do the rest.
+220 rep- 4×Deliver Salvage to DCON+165
III
Often, you'll need to send item data for analysis using a DCON (deconstructive transmitter). Place the correct items in the DCON, and it will do the rest.
+280 rep- 6×Deliver Salvage to DCON+210
Shell Games
CyberAcmeI
Each Runner shell is equipped with a tactical ability that complements that shell's intended engagement style. Use the ability and defeat hostiles, especially Runners.
+280 rep- 2×Use tactical ability+120
- 5×Defeat hostiles [Runners++]+120
II
The UESC deploys a mix of forces to best suit the engagement. Defeat any set of UESC Recruits, elites, and commanders.
+550 rep- 5×Defeat UESC Recruits+165
- 3×Defeat elite UESC+165
- ✓Defeat UESC Commanders+165
III
The UESC deploys a mix of forces to best suit the engagement. Defeat any set of UESC Recruits, elites, and commanders.
+700 rep- 5×Defeat UESC Recruits+210
- 3×Defeat elite UESC+210
- ✓Defeat UESC Commanders+210
Prime Time
CyberAcmeI
Each Runner shell is equipped with a prime ability that defines that shell's intended engagement style. Use the ability and defeat hostiles, especially Runners.
+280 rep- ✓Use prime ability+120
- 5×Defeat hostiles [Runners++]+120
II
In a single run, use any shell's abilities to hit or defeat hostiles, especially other Runners.
+385 rep- 15×Hit hostiles with Runner abilities.+165
- 5×Defeat hostiles [Runners++]+165
III
In a single run, use any shell's abilities to hit or defeat hostiles, especially other Runners, then exfil successfully.
+565 rep- 15×Hit hostiles with Runner abilities.+165
- 5×Defeat hostiles [Runners++]+165
- ✓Exfil successfully+165
Planned Rapid Disassembly
CyberAcmeI
Defeat Recruits, the UESC's entry-level security frames. They're lightly armored, but pack a punch.
+160 rep- 5×Defeat UESC Recruits+120
II
Loot Munitions Crates and damage any hostiles using explosives. Explosives can be scavenged from defeated UESC or Munitions Crates.
+385 rep- 10×Loot unopened containers [Munitions Crates++]+165
- 90×Deal explosive damage to UESC or Runners+165
III
Loot Munitions Crates and damage any hostiles using explosives. Explosives can be scavenged from defeated UESC or Munitions Crates.
+490 rep- 15×Loot unopened containers [Munitions Crates++]+210
- 120×Deal explosive damage to UESC or Runners+210
Best of the Bots
CyberAcme·
Defeat UESC elite frames. These can be outfitted for different engagement styles, including assault, ghosts, grenadiers, and scouts.
+160 rep- 3×Defeat elite UESC+120
Big Robot? Still Robot
CyberAcme·
Defeat UESC Commanders, identifiable by their white frames. Expect improved variants of any elite UESC frame.
+160 rep- ✓Defeat UESC Commanders+120
Well-Equipped
CyberAcmeI
Damage any hostiles using explosives. Explosives can be scavenged from defeated UESC or Munitions Crates.
+160 rep- 60×Deal explosive damage to UESC or Runners+120
CyAc Guidance: Certified Access
Other·
In Dire Marsh (Night), defeat UESC units and collect UESC Certs. Defeating stronger UESC units will grant more progress.
+240 rep- 10×Defeat UESC [higher ranked++]+120
- 6×Loot unsearched UESC Gear Caches in Dire Marsh (Night)+120
CyAc Guidance: Hacking Caches
Other·
In Dire Marsh (Night), hack Network Towers using UESC Certs, then loot the cache revealed by the tower. Use additional Certs to activate an Exfil Power Station.
+360 rep- ✓Hack UESC Network Tower in Dire Marsh (Night)+120
- 6×Loot unopened network cache containers+120
- ✓Activate an Exfil Power Station+120
CyAc Guidance: New Profit Opportunities
Other·
In Dire Marsh (Night), defeat Anomalous Reverbs, then either destroy a Hazardous Transport Drone, destroy a Convoy, or loot an HVT container. Spend Certs to unlock UESC Lockboxes.
+360 rep- 5×Defeat Anomalous Reverbs+120
- ✓Destroy a Hazardous Drone, a Convoy Drone, or loot an HVT container+120
- 3×Loot any unopened UESC Lockbox+120
CyAc Guidance: Complex Control
Other·
In Dire Marsh (Night), loot UESC Certs, then use them to gain access to Complex Control on the upper floors of Complex.
+240 rep- 10×Defeat UESC [higher ranked++]+120
- ✓Break into Complex Control+120
Introducing: Arachne
CyberAcme·
In any zone, deal damage to opposing Runners and successfully down a hostile Runner.
+350 rep- 60×Deal damage to Runners+150
- ✓Down a Runner+150
Introducing: MIDA
CyberAcme·
Across Tau Ceti IV, defeat UESC combat units and smash glass in buildings.
+350 rep- 15×Defeat UESC across Tau Ceti IV+150
- 20×Smash glass across Tau Ceti IV+150
Introducing: NuCaloric
CyberAcme·
In Perimeter, retrieve a NuCal employee ID from a tick-infested building in Columns. Use the nearby terminal to download the employee's data.
+350 rep- ✓Acquire NuCal Employee ID from infested building in Columns+150
- ✓Download employee data from terminal nearby+150
Introducing: Sekiguchi
CyberAcme·
In Outpost, inject a Necrotic Sample found in Orientation. Using a scanning booth nearby, scan your shell to log the effects of the stimulant.
+350 rep- ✓Inject the Necrotic Sample in western Orientation+150
- ✓Scan your shell in southeastern Orientation+150
Introducing: Traxus
CyberAcme·
In Dire Marsh, hack a UESC terminal in Maintenance, Bio-Research, or Complex to steal a shipping manifest, then scan the indicated container before it's transported.
+350 rep- ✓Hack terminal at Maintenance, Complex, or Bio-Research+150
- ✓Scan the nearby stacked shipping container before it is picked up+150
//: SERVANTS OF DEATH
CyberAcme·
>> the uesc is swarming the cryo archive
>> their angry machines annoy me
>> dismantle enough to make me happy
>> the bigger the target the better
>> oh…and…explore the vaults for me…
>> their systems require…attention
+385 rep- 200×Destroy UESC puppets…+165
- 50×Eliminate hostiles in Control+165
·
>> kill the machines
>> kill the machines
>> kill the machines
>> kill the machines
>> but save some ammo
>> you're going to need it
+550 rep- 200×Destroy UESC puppets…+165
- 50×Eliminate hostiles in Control+165
- ✓Exfil a Compiler Ganglion+165
//: SECURITY PROTOCOLS
CyberAcme·
>> the marathon's systems are rusty
>> and you are a stranger here
>> introduce yourself to show you are
>> more than a trespassing scavenger
>> …and maybe raid a vault along the way
>> since you are a trespassing scavenger
+385 rep- 5×Eliminate UESC Commanders+165
- 20×Loot Security Tags+165
·
>> visit security monitors
>> tell them I said "hi"
>> then tell them you are going to make
>> a new friend
>> they won't know you're lying
+550 rep- 5×Eliminate UESC Commanders+165
- 20×Loot Security Tags+165
- ✓Exfil a Compiler Ganglion+165
//: RUNNER GUNNER
CyberAcme·
>> you have competition…
>> so many threats to your survival
>> none as lethal as your rival runners
>> take them apart, please
>> …and a request…between your violence
>> crack a vault…i dare you
+385 rep- 15×Flatline Runners…+165
- 15×Loot Runner Backpacks+165
·
>> on your way to greet death
>> don't forget you are…
>> death
>> both in your willingness to embrace it
>> and in your eagerness to inflict it
>> remind them all who you truly are
+550 rep- 15×Flatline Runners…+165
- 15×Loot Runner Backpacks+165
- ✓Exfil a Compiler Ganglion+165
//: UP YOUR ARSENAL
CyberAcme·
>> weaponsweaponsweaponsweaponsweaponswe
>> aponsweaponsweaponsweaponsweaponsweap
>> onsweaponsweaponsweaponsweaponsweapon
>> sweaponsweaponsweaponsweaponsweaponsw
>> eaponsweaponsweaponsweaponsweaponswea
>> ponsweaponsweaponsweaponsdontforgetme
+385 rep- 2×Ransack the Arsenal+165
- 30×Hack security terminals or loot Security Tags+165
·
>> can you ever have enough firepower?
>> no
>> even when you think the answer is yes
>> it is no
>> more firepower is good firepower
>> unless it is someone else's firepower
+550 rep- 2×Ransack the Arsenal+165
- 30×Hack security terminals or loot Security Tags+165
- ✓Exfil a Compiler Ganglion+165
//: CHARGE UP, CHILL OUT
CyberAcme·
>> can never have enough batteries
>> seems like a small thing, but in
>> reality…it's one of the great and true
>> universal constants, see also:
>> technology runs hot, so keep it cool
>> but what do I know…I'm not all here
+385 rep- 15×Use Batteries+165
- 3×Fill coolant tanks+165
·
>> if everyone needs batteries then it
>> seems beneficial to keep them out of
>> everyones' hands and in your backpack
>> repeat for cryo coolant
>> repeat for everything
>> sharing is caring is death
+550 rep- 15×Use Batteries+165
- 3×Fill coolant tanks+165
- ✓Exfil a Compiler Ganglion+165
//: CACHE RULES
CyberAcme·
>> Cache
>> Remains
>> Elusive
>> Aboard
>> Marathon
>> …I can relate
+385 rep- 3×A hidden cache is waiting…+165
- 15×Activate scan terminals+165
·
>> Caches
>> Always
>> Carry
>> High
>> End
>> Supplies
+550 rep- 3×A hidden cache is waiting…+165
- 15×Activate scan terminals+165
- ✓Exfil a Compiler Ganglion+165
//: GOOD HATCH
CyberAcme·
>> there's a hatch i recall fondly…
>> of all the doors and access points
>> and gates and vents, i liked it best
>> give it a visit…somewhere up there
>> i don't remember where, but as you
>> explore…maybe crack a vault
+385 rep- ✓Open my favorite hatch…+165
- 30×Hack security terminals or loot Security Tags+165
·
>> do you appreciate doors
>> i bet you don't—you just walk through
>> without a care without a thought
>> ignoring the power they hold over
>> you til they stand in your way
>> i'm just sayin
+550 rep- ✓Open my favorite hatch…+165
- 30×Hack security terminals or loot Security Tags+165
- ✓Exfil a Compiler Ganglion+165
ORDER/CHAOS
MIDA·
In Dire Marsh, trigger alarms by hacking a terminal in Complex. Acquire credentials from the responding commander to download encrypted data in AI Uplink.
+500 rep- ✓Trigger alarms in south Complex by hacking a terminal+150
- ✓Acquire Security Commander credentials+150
- ✓Download data from terminal in AI Uplink+150
PROTECT/DESTROY
MIDA1/5
In Dire Marsh, disrupt the UESC's experiments by destroying lab equipment in Quarantine. Steal a sample of the biohazard, then deliver it to a DCON.
+500 rep- ✓Destroy the biosample analyzer inside west Quarantine+150
- ✓Acquire UESC Biohazard Sample+150
- ✓Deliver sample to DCON+150
2/5
In Dire Marsh, download MIDA's malware in Maintenance. Call in a dropship request in eastern Maintenance, then upload the malware to the dropship when it arrives.
+500 rep- ✓Download malware from terminal in Maintenance+150
- ✓Submit a dropship request in eastern Maintenance+150
- ✓Upload malware to the UESC dropship+150
3/5
In Dire Marsh, find and tag marked locations around Dire Marsh with MIDA's symbol.
+200 rep- 3×Tag marked locations across Dire Marsh+150
4/5
In Outpost, download a UESC shipping manifest in Airfield. Scan the nearby containers carrying biohazard samples, then hack a terminal in Flight Control.
+500 rep- ✓Download shipping manifest from terminal in west Airfield+150
- 4×Scan tagged containers in Airfield+150
- ✓Hack second-floor terminal in Flight Control, then exfil+150
5/5
In Dire Marsh, hack into a UESC shipping database in Greenhouse to intercept a UESC supply reup. Blast open the container in Complex, then exfil with the supplies.
+500 rep- ✓Hack shipping database in Greenhouse+150
- ✓Using explosives, blast open a container in Complex+150
- ✓Exfil UESC Resource Stockpile+150
RUN/HIDE
MIDA1/6
In Dire Marsh, acquire Chemical Reagents from a UESC Stockpile in an outbuilding in western AI Uplink. Use these Reagents to destroy the UESC's lab equipment under AI Uplink.
+490 rep- ✓Acquire Chemical Reagents from a UESC Stockpile in AI Uplink+210
- 3×Use Reagents to destroy lab equipment under AI Uplink+210
2/6
In Dire Marsh, acquire a UESC Reinforcements Beacon from Quarantine, then plant it at Intersection. Defeat the responding Commander, acquire its data card, then exfil successfully.
+700 rep- ✓Acquire UESC Beacon on ground floor of eastern Quarantine+210
- ✓Plant UESC Beacon at Intersection+210
- ✓Acquire the responding Commander's credentials, then exfil+210
3/6
In Outpost, sabotage a UESC comms antenna in Processing or Flight Control. Acquire a Data Card from the responding Commander, then exfil.
+700 rep- ✓Sabotage UESC comms antenna in Processing or Flight Control+210
- ✓Defeat the responding UESC Commander+210
- ✓Acquire Commander's credentials, then exfil+210
4/6
In Outpost, acquire surveillance gear from a hidden stash in Dormitories. Plant the surveillance in Airfield and Flight Control, then activate it via a terminal in Orientation.
+700 rep- 2×Acquire surveillance gear from hidden stash in Dormitories+210
- 2×Place surveillance gear in Airfield and Flight Control+210
- ✓Activate surveillance gear at north Orientation roadway checkpoint+210
5/6
In Outpost, acquire a data drive from Dormitories. Download surveillance data onto the drive in Orientation, then deliver the drive to a DCON.
+700 rep- ✓Acquire Data Drive in eastern Dormitories+210
- ✓Download surveillance data at north Orientation roadway checkpoint+210
- ✓Deliver Data Drive to DCON+210
6/6
In Outpost, infiltrate the armory in Processing. Scan confidential documents located in the armory, and download additional intel from the armory terminal.
+700 rep- ✓Infiltrate third-floor armory in Processing+210
- 3×Scan the classified UESC documents in the armory+210
- ✓Download intel from the armory terminal, then exfil+210
TRUTH/LIES
MIDA1/6
In Outpost, acquire a transponder in Flight Control. Hack the transponder to infect it with MIDA malware, then upload the malware to UESC dropships outside of Flight Control.
+900 rep- ✓Acquire a Transponder from second-floor Flight Control+270
- ✓Hack Transponder at first-floor terminal in Flight Control+270
- 2×Upload malware to dropships outside of Flight Control+270
2/6
In Outpost, scan drones in the Drone Wing. Hack the control system to bring down its shield protocols, then destroy the control modules. Exfil successfully.
+900 rep- 3×Scan drones in Drone Wing+270
- ✓Hack the security shielding protocols+270
- 7×Destroy Drone Wing control systems, then exfil+270
3/6
In Outpost, hack a shipping terminal in Processing. Blast open containers in Airfield to acquire restricted UESC intel, then deliver it to a DCON.
+900 rep- ✓Hack shipping terminal in southeastern Processing+270
- 3×Using explosives, acquire Restricted Intel from Airfield containers+270
- 3×Deliver Restricted Intel to DCON+270
4/6
In Outpost, acquire a UESC reinforcements beacon from Processing, then plant it in Airfield. Defeat the responding Commander, acquire its data card, then exfil successfully.
+900 rep- ✓Acquire UESC Beacon from secured room in Processing+270
- ✓Plant beacon at the north end of Airfield+270
- ✓Acquire the responding Commander's credentials, and exfil+270
5/6
In Outpost, infiltrate a crashed UESC dropship northwest of Processing. Acquire the damaged specimen unit inside the ship, then deliver it to a DCON.
+900 rep- ✓Investigate the crashed UESC ship northwest of Processing+270
- ✓Acquire the Specimen Unit from inside the ship+270
- ✓Deliver Specimen Unit to DCON+270
6/6
In Outpost, hack the PA systems in Flight Control, Dormitories, and Processing. Upload MIDA's message in the Command Wing, then defend the area until the broadcast is complete.
+900 rep- 3×Hack PA systems in key Outpost locations+270
- ✓Upload and broadcast MIDA's message in the Command Wing+270
- ✓Keep the MIDA broadcast going for 3 minutes+270
FIRE/FUEL
MIDAI
MIDA encourages violent provocation, the louder the better. Explosive damage can be caused by equipment like Frag Grenades, Claymores, Trap Packs, and some Runner shell abilities.
+280 rep- 60×Deal explosive damage to UESC or Runners+120
- 4×Defeat hostiles without dying [Runners++]+120
II
MIDA encourages violent provocation, the louder the better. Explosive damage can be caused by equipment like Frag Grenades, Claymores, Trap Packs, and some Runner shell abilities.
+385 rep- 90×Deal explosive damage to UESC or Runners+165
- 4×Defeat hostiles without dying [Runners++]+165
III
MIDA encourages violent provocation, the louder the better. Explosive damage can be caused by equipment like Frag Grenades, Claymores, Trap Packs, and some Runner shell abilities.
+490 rep- 60×Deal explosive damage to UESC or Runners+210
- 5×Defeat hostiles without dying [Runners++]+210
CONSUME/CONTROL
MIDAI
Find and loot containers for MIDA, especially Locked Containers and Munitions Crates. Any UESC that get in the way are fair game.
+280 rep- 5×Defeat UESC+120
- 10×Loot unopened containers [MIDA preferred++]+120
II
Find and loot containers for MIDA, especially Locked Containers and Munitions Crates. Any UESC that get in the way are fair game.
+385 rep- 10×Defeat UESC+165
- 10×Loot unopened containers [MIDA preferred++]+165
III
Find and loot containers for MIDA, especially Locked Containers and Munitions Crates. Lens, compound, and some rod Salvage are also of interest.
+700 rep- 20×Defeat UESC+210
- 10×Loot unopened containers [MIDA preferred++]+210
- 10×Exfil Salvage [MIDA Salvage++]+210
SMASH/GRAB
MIDAI
Cause chaos by smashing window glass, breaking vents, and setting off explosive barrels.
+160 rep- 5×Break windows+120
II
Cause chaos by smashing window glass, breaking vents, setting off explosive barrels, and stealing valuable items. Valuables with the MIDA icon grant more progress.
+385 rep- 5×Break windows+165
- 6×Exfil Valuables [MIDA treasures++]+165
III
Cause chaos by destroying property and stealing Valuables. Valuables with the MIDA icon grant more progress. Along the way, take out hostiles with explosives.
+700 rep- 5×Break windows+210
- 8×Exfil Valuables [MIDA treasures++]+210
- 2×Defeat hostiles with explosive equipment [Runners++]+210
SPARK/IGNITE
MIDAI
MIDA is requesting DCON deliveries of lead and compound Salvage. DCON locations are visible on your map.
+280 rep- 2×Defeat hostiles with explosive equipment [Runners++]+120
- 2×Deliver lead or compound Salvage to DCON [higher rarity++]+120
II
MIDA is requesting DCON deliveries of lead and compound Salvage. DCON locations are visible on your map.
+385 rep- 2×Defeat hostiles with explosive equipment [Runners++]+165
- 4×Deliver lead or compound Salvage to DCON [higher rarity++]+165
III
MIDA is requesting DCON deliveries of lead and compound Salvage. DCON locations are visible on your map.
+490 rep- 2×Defeat hostiles with explosive equipment [Runners++]+210
- 6×Deliver lead or compound Salvage to DCON [higher rarity++]+210
ESCAPE/DEFY
MIDAI
Some exfils are guarded by dedicated UESC units. MIDA wants you to take out the UESC stationed at one of these specialized exfil points.
+280 rep- ✓Activate a guarded exfil+120
- 20×Defeat UESC [Elites++]+120
II
Some exfils are guarded by dedicated UESC units. MIDA wants you to take out the UESC stationed at one of these specialized exfil points, then exfil successfully.
+385 rep- ✓Exfiltrate from a guarded exfil+165
- 15×Defeat UESC [Elites and Commanders++]+165
III
Some exfils are guarded by dedicated UESC units. MIDA wants you to take out the UESC stationed at one of these specialized exfil points, then exfil with weapons and equipment.
+700 rep- ✓Exfiltrate from a guarded exfil+210
- 5×Exfil weapons and equipment+210
- 15×Defeat UESC [Elites and Commanders++]+210
STAND/FIGHT
MIDAI
Prove yourself to MIDA by taking out hostiles without being defeated. Defeated Runners grant more progress.
+160 rep- 5×Defeat hostiles [Runners++]+120
II
Prove yourself to MIDA by taking out hostiles without being defeated, damaging property along the way. Defeated Runners grant more progress.
+385 rep- 10×Defeat hostiles [Runners++]+165
- 5×Break windows+165
III
Prove yourself to MIDA by taking out hostiles without being defeated, damaging property, and defeating hostiles with explosives. Defeated Runners grant more progress.
+700 rep- 15×Defeat hostiles [Runners++]+210
- 5×Break windows+210
- 2×Defeat hostiles with explosive equipment [Runners++]+210
RECLAIM/RESIST
MIDAI
MIDA is requesting DCON deliveries of lead and lens Salvage. DCON locations are visible on your map.
+160 rep- 2×Deliver lead or lens Salvage to DCON [higher rarity++]+120
II
MIDA is requesting DCON deliveries of lead and lens Salvage. DCON locations are visible on your map.
+385 rep- 4×Deliver lead or lens Salvage to DCON [higher rarity++]+165
- 10×Loot unopened containers [MIDA preferred++]+165
III
MIDA is requesting DCON deliveries of lead and lens Salvage. DCON locations are visible on your map.
+490 rep- 6×Deliver lead or lens Salvage to DCON [higher rarity++]+210
- 2×Exfil Eccentric Salvage [MIDA Salvage ++]+210
JUSTICE/REVENGE
MIDAI
MIDA's been in conflict with the UESC for centuries. They're asking Runners to take on the UESC with ballistic weaponry.
+280 rep- 8×Defeat hostiles with a ballistic weapon+120
- 10×Defeat UESC+120
II
MIDA's been in conflict with the UESC for centuries. They're asking Runners to take on the UESC with ballistic weaponry.
+385 rep- 12×Defeat hostiles with a ballistic weapon+165
- 10×Defeat UESC+165
III
MIDA's been in conflict with the UESC for centuries. They're asking Runners to defeat UESC with ballistic weaponry, eliminating targets within a single run.
+490 rep- 12×Defeat hostiles with a ballistic weapon+210
- 20×Defeat UESC [Elites++]+210
US/THEM
MIDAI
MIDA is looking for Runners to prove they can hold their own in a run without getting taken out. Defeated Runners grant more progress.
+160 rep- 4×Defeat hostiles without dying [Runners++]+120
II
MIDA is looking for Runners to prove they can hold their own on a run without getting taken out. Defeated Runners grant more progress.
+220 rep- 5×Defeat hostiles without dying [Runners++]+165
III
MIDA is looking for Runners to prove they can hold their own in a run without getting taken out. Defeated Runners grant more progress.
+280 rep- 6×Defeat hostiles without dying [Runners++]+210
UNLOCK/UNLEASH
MIDAI
MIDA has a special interest in Locked Containers. Find a key in the vicinity and take what you can. Keep an eye out for red smoke to lead you to caches.
+160 rep- ✓Loot unopened Lockboxes+120
II
MIDA has a special interest in Locked Containers. Red smoke can lead you to caches. Loot other containers along the way, especially Munitions Crates.
+385 rep- ✓Loot unopened Lockboxes+165
- 10×Loot unopened containers [MIDA preferred++]+165
III
MIDA wants Runners to break into locked rooms and containers in any location. Breaking into locked rooms grants the most progress.
+280 rep- 2×Loot locked rooms or unopened Locked Containers+210
DISRUPT/DESIST
OtherI
Every detail on the battlefield is a clue: broken glass, explosive debris, dead bots. Create chaos to confuse and distract your enemies. Make them afraid of ghosts.
+240 rep- ✓Destroy heat canisters+120
- 5×Break windows+120
II
Light up Dire Marsh (Night) by sharing MIDA's message where your enemies can see it and create chaos to lure them to you. MIDA doesn't hide from a fight.
+330 rep- 3×Destroy heat canisters+165
- 3×Tag marked locations across Dire Marsh+165
III
Light up Dire Marsh (Night) by sharing MIDA's message where your enemies can see it. Use explosives to take out anyone that gets in your way.
+420 rep- 120×Deal explosive damage to UESC or Runners+210
- 3×Tag marked locations across Dire Marsh+210
II
Light up Dire Marsh (Night) by sharing MIDA's message where your enemies can see it and create chaos to lure them to you. MIDA doesn't hide from a fight.
+330 rep- 3×Destroy heat canisters+165
- 3×Tag marked locations across Dire Marsh+165
DIVIDE/DETHRONE
OtherI
The UESC restricts access to major locations and secrets on Tau Ceti IV. Take out their combat units and steal access certs to break their control.
+240 rep- ✓Spend Certs+120
- 25×Defeat UESC [Complex Control++]+120
II
The UESC restricts access to major locations and secrets on Tau Ceti IV. Take out their combat units and steal access certs to break their control.
+330 rep- 2×Spend Certs+165
- 30×Defeat UESC [Complex Control++]+165
III
The UESC restricts access to major locations and secrets on Tau Ceti IV. Take out their combat units and steal access certs to break their control.
+420 rep- 3×Spend Certs+210
- 35×Defeat UESC [Complex Control++]+210
II
The UESC restricts access to major locations and secrets on Tau Ceti IV. Take out their combat units and steal access certs to break their control.
+330 rep- 2×Spend Certs+165
- 30×Defeat UESC [Complex Control++]+165
ESCAPE/PERSIST
OtherI
Rep for MIDA in the field by taking out hostiles, then escape via a guarded exfil. MIDA agents don't hold back, and they never take the easy way out.
+240 rep- 15×Defeat hostiles [REFRESH_RESIST shell style equipped++]+120
- ✓Exfiltrate from a guarded exfil+120
II
Rep for MIDA in the field by taking out hostiles, then escape via a guarded exfil. MIDA agents don't hold back, and they never take the easy way out.
+330 rep- 25×Defeat hostiles [REFRESH_RESIST shell style equipped++]+165
- ✓Exfiltrate from a guarded exfil+165
III
Rep for MIDA in the field by taking out hostiles, then escape via a guarded exfil. MIDA agents don't hold back, and they never take the easy way out.
+420 rep- 35×Defeat hostiles [REFRESH_RESIST shell style equipped++]+210
- ✓Exfiltrate from a guarded exfil+210
II
Rep for MIDA in the field by taking out hostiles, then escape via a guarded exfil. MIDA agents don't hold back, and they never take the easy way out.
+330 rep- 25×Defeat hostiles [REFRESH_RESIST shell style equipped++]+165
- ✓Exfiltrate from a guarded exfil+165
REVOLT/RENEW
OtherI
MIDA's offering a price for wrecked UESC bots, especially any patrolling Complex Control in Dire Marsh (Night). Use explosives so MIDA's message is loud and clear.
+240 rep- 25×Defeat UESC [Complex Control++]+120
- 2×Defeat hostiles with explosive equipment [Runners++]+120
II
MIDA's offering a price for wrecked UESC bots, especially any patrolling Complex Control in Dire Marsh (Night). Use explosives so MIDA's message is loud and clear.
+330 rep- 30×Defeat UESC [Complex Control++]+165
- 2×Defeat hostiles with explosive equipment [Runners++]+165
III
MIDA's offering a price for wrecked UESC bots, especially any patrolling Complex Control in Dire Marsh (Night). Use explosives so MIDA's message is loud and clear.
+420 rep- 35×Defeat UESC [Complex Control++]+210
- 2×Defeat hostiles with explosive equipment [Runners++]+210
II
MIDA's offering a price for wrecked UESC bots, especially any patrolling Complex Control in Dire Marsh (Night). Use explosives so MIDA's message is loud and clear.
+330 rep- 30×Defeat UESC [Complex Control++]+165
- 2×Defeat hostiles with explosive equipment [Runners++]+165
DEMAND/DISMANTLE
OtherI
The UESC's moving top-secret research via special transport drones. Grab the cargo and destroy it before it falls into the wrong hands, and take out any hostiles that get in the way.
+240 rep- ✓Loot Anomaly Specimen and deliver to Incinerator+120
- 15×Defeat hostiles [REFRESH_RESIST shell style equipped++]+120
II
The UESC's moving top-secret research via special transport drones. Grab the cargo and destroy it before it falls into the wrong hands, and take out any hostiles that get in the way.
+330 rep- ✓Loot Anomaly Specimen and deliver to Incinerator+165
- 25×Defeat hostiles [REFRESH_RESIST shell style equipped++]+165
III
The UESC's moving top-secret research via special transport drones. Grab the cargo and destroy it before it falls into the wrong hands, and take out any hostiles that get in the way.
+420 rep- ✓Loot Anomaly Specimen and deliver to Incinerator+210
- 35×Defeat hostiles [REFRESH_RESIST shell style equipped++]+210
II
The UESC's moving top-secret research via special transport drones. Grab the cargo and destroy it before it falls into the wrong hands, and take out any hostiles that get in the way.
+330 rep- ✓Loot Anomaly Specimen and deliver to Incinerator+165
- 25×Defeat hostiles [REFRESH_RESIST shell style equipped++]+165
SEIZE/CEASE
OtherI
Resources on TCIV can be repurposed towards the fight against the UESC. Cargo protected by the UESC's Lockdown corruption fields is of special interest.
+240 rep- 15×Loot unopened containers [Lockdown containers++]+120
- 5×Defeat hostiles with a ballistic weapon+120
II
Resources on TCIV can be repurposed towards the fight against the UESC. Cargo protected by the UESC's Lockdown corruption fields is of special interest.
+330 rep- 20×Loot unopened containers [Lockdown containers++]+165
- 8×Defeat hostiles with a ballistic weapon+165
III
Resources on TCIV can be repurposed towards the fight against the UESC. Cargo protected by the UESC's Lockdown corruption fields is of special interest.
+420 rep- 30×Loot unopened containers [Lockdown containers++]+210
- 12×Defeat hostiles with a ballistic weapon+210
REJECT/RIOT
OtherIII
Every detail on the battlefield is a clue: broken glass, explosive debris, dead bots. Create chaos to confuse and distract your enemies. Make them afraid of ghosts.
+630 rep- 5×Destroy heat canisters+210
- 5×Break windows+210
- 30×Defeat UESC [Warden++]+210
LIGHT/SHADOW
MIDA·
In Dire Marsh (Night), wait for the Hazardous Transport Drone to appear. Obtain an Anomaly Specimen from the drone and incinerate it.
+280 rep- ✓Acquire Anomaly Specimen from a Hazardous Transport Drone+120
- ✓Deliver Anomaly Specimen to an Incinerator+120
EXPOSE/EXTINGUISH
MIDA·
In Dire Marsh (Night), hack barriers around UESC stockpiles at Complex, Canal, or West Gate, then sabotage the stockpiles via a terminal.
+385 rep- 3×Hack containment barriers at Complex, Canal, or West Gate+165
- 3×Overload containment barriers via terminal+165
BURN/REVEAL
MIDA·
In Dire Marsh (Night), infiltrate Complex Control to acquire the UESC's AI Containment Device. Destroy the device at an Incinerator.
+700 rep- ✓Find a way into Complex Control+210
- ✓Acquire AI Containment Device+210
- ✓Deliver AI Containment Device to Incinerator+210
COMFORT/CAGE
MIDA·
In Dire Marsh (Night), contaminate and scan a container guarded by the UESC near smaller Anomaly rifts in one of three locations, then exfil. Rifts are not active immediately on infil.
+490 rep- ✓Disable the shield, then contaminate and scan a guarded container near smaller Anomaly rifts+210
- ✓Exfil+210
DISRUPT/DESIST
MIDAI
Every detail on the battlefield is a clue: broken glass, explosive debris, dead bots. Create chaos to confuse and distract your enemies. Make them afraid of ghosts.
+280 rep- ✓Destroy heat canisters+120
- 5×Break windows+120
III
Light up Dire Marsh (Night) by sharing MIDA's message where your enemies can see it. Use explosives to take out anyone that gets in your way.
+490 rep- 1500×Deal explosive and/or Chem Grenade damage+210
- 3×Tag marked locations across Dire Marsh+210
DIVIDE/DETHRONE
MIDAI
The UESC restricts access to major locations and secrets on Tau Ceti IV. Take out their combat units and steal access certs to break their control.
+280 rep- ✓Spend Certs+120
- 25×Defeat UESC [Complex Control++]+120
III
The UESC restricts access to major locations and secrets on Tau Ceti IV. Take out their combat units and steal access certs to break their control.
+490 rep- 3×Spend Certs+210
- 35×Defeat UESC [Complex Control++]+210
ESCAPE/PERSIST
MIDAI
Rep for MIDA in the field by taking out hostiles, then escape via a guarded exfil. MIDA agents don't hold back, and they never take the easy way out.
+280 rep- 15×Defeat hostiles [REFRESH_RESIST shell style equipped++]+120
- ✓Exfiltrate from a guarded exfil+120
III
Rep for MIDA in the field by taking out hostiles, then escape via a guarded exfil. MIDA agents don't hold back, and they never take the easy way out.
+490 rep- 35×Defeat hostiles [REFRESH_RESIST shell style equipped++]+210
- ✓Exfiltrate from a guarded exfil+210
REVOLT/RENEW
MIDAI
MIDA's offering a price for wrecked UESC bots, especially any patrolling Complex Control in Dire Marsh (Night). Use explosives so MIDA's message is loud and clear.
+280 rep- 25×Defeat UESC [Complex Control++]+120
- 2×Defeat hostiles with explosive equipment [Runners++]+120
III
MIDA's offering a price for wrecked UESC bots, especially any patrolling Complex Control in Dire Marsh (Night). Use explosives so MIDA's message is loud and clear.
+490 rep- 35×Defeat UESC [Complex Control++]+210
- 2×Defeat hostiles with explosive equipment [Runners++]+210
DEMAND/DISMANTLE
MIDAI
The UESC's moving top-secret research via special transport drones. Grab the cargo and destroy it before it falls into the wrong hands, and take out any hostiles that get in the way.
+280 rep- ✓Loot Anomaly Specimen and deliver to Incinerator+120
- 15×Defeat hostiles [REFRESH_RESIST shell style equipped++]+120
III
The UESC's moving top-secret research via special transport drones. Grab the cargo and destroy it before it falls into the wrong hands, and take out any hostiles that get in the way.
+490 rep- ✓Loot Anomaly Specimen and deliver to Incinerator+210
- 35×Defeat hostiles [REFRESH_RESIST shell style equipped++]+210
Survival Directive
NuCaloric1/1
In Perimeter, download NuCaloric's geological survey data and a botany report from terminals in Station.
+350 rep- ✓Download geological survey in the southeast building in Station+150
- ✓Download botany report at drone platform in northwest Station+150
Data Reconstruction
NuCaloric1/3
In Perimeter, scan a Fungal Bioprinter in Overflow. Locate and download an agriculture report from a terminal in either North or South Relay.
+350 rep- ✓Scan Fungal Bioprinter in Overflow+150
- ✓Download agriculture report in North or South Relay+150
2/3
In Dire Marsh, use a terminal in Algae Ponds to download colony harvest logs. Hack three different data repositories in AI Uplink.
+350 rep- ✓Download harvest logs from second-floor terminal of Algae Ponds+150
- 3×Hack Data Repositories along the catwalk in AI Uplink+150
3/3
In Perimeter, hack data repositories in either North or South Relay, then proceed to a terminal in Hauler to find the last known AI maintenance protocol.
+350 rep- 2×Hack exterior Data Repositories in North or South Relay+150
- ✓Download AI maintenance protocol from second floor of Hauler+150
Selection Pressures
NuCaloric1/4
In Dire Marsh, obtain a Command Module from a UESC Commander at AI Uplink, then decrypt the module at a terminal near the Anomaly. Deliver the decrypted module to a DCON.
+700 rep- ✓Acquire Command Module from Commander in AI Uplink basement+210
- ✓Decrypt the Module in building on western side of the Anomaly+210
- ✓Deliver Decrypted Command Module to DCON+210
2/4
In Perimeter, request T-Scan Protocols found in Overflow, then pick up and install them. Scan the tick infestation in Data Wall.
+490 rep- ✓Request and install T-Scan Protocols south of Overflow+210
- ✓Scan tick infestation in Data Wall+210
3/4
In Dire Marsh, obtain inert Contagion Samples and deliver them to a DCON. Obtain an Organic Data Matrix and deliver it to a DCON.
+490 rep- ✓Deliver inert samples from across Marsh to DCON+210
- ✓Deliver Organic Data Matrix from Greenhouse to DCON+210
4/4
In Dire Marsh, obtain an active Contagion Sample and then use equipment in Quarantine to analyze it. Download the results of the analysis, then exfil successfully.
+700 rep- ✓Acquire active contagion sample in Bio-Research+210
- ✓Analyze the sample using an analyzer in Quarantine+210
- ✓Download the analysis results, then exfil+210
Paradigm Shift
NuCaloric1/5
In Perimeter, scan water samples found near Station and biological samples found near East Wall.
+630 rep- 6×Scan water samples northwest of Station+270
- 4×Scan biological samples at East Wall+270
2/5
In Dire Marsh, download access for Protocol G in Complex, then download a quarantine protocol in Quarantine. Exfil successfully.
+900 rep- ✓Download Protocol G access from secured room in Complex+270
- ✓Download quarantine protocol from southern Quarantine+270
- ✓Exfil+270
3/5
In Perimeter, activate the transmitters in North and South Relay, then upload the resulting data at a terminal in Station. Exfil successfully.
+900 rep- ✓Activate the transmitter in North Relay+270
- ✓Activate the transmitter in South Relay+270
- ✓Upload data at a terminal in Station, then exfil+270
4/5
In Dire Marsh, download AI access codes in Bio-Research and in Greenhouse, then use them to access the medical AI database through terminals in Quarantine.
+900 rep- ✓Download AI access codes at outbuilding in Bio-Research+270
- ✓Download AI access codes from ancillary building in Greenhouse+270
- 3×Download medical AI database from terminals in Quarantine+270
5/5
In Dire Marsh, acquire Anomalous Samples in Bio-Research, then deliver them to a DCON before they expire.
+630 rep- ✓Acquire Contagion Sample in Bio-Research within the time limit+270
- ✓Deliver Contagion Sample to DCON within the time limit+270
Nano Metrics
NuCaloricI
Please collect Unstable Biomass from Dire Marsh or Perimeter, then send it NuCaloric via DCON. Loot containers, especially for organic or medical contents.
+280 rep- 4×Deliver Unstable Biomass to DCON+120
- 10×Loot unopened containers [NuCal preferred++]+120
II
Please collect chempack or biomass Salvage, then send to NuCaloric via DCON. Loot containers, especially for organic or medical contents.
+385 rep- 4×Deliver biomass or chempack Salvage to DCON [higher rarity++]+165
- 10×Loot unopened containers [NuCal preferred++]+165
III
Please exfil from Outpost with chempack Salvage. Loot containers, especially for organic or medical contents.
+490 rep- 6×Exfil chempack Salvage [higher rarity++]+210
- 10×Loot unopened containers [NuCal preferred++]+210
Planted Evidence
NuCaloricI
Please collect biomass or plant samples and send to NuCaloric via DCON. Plants grow throughout Perimeter and Dire Marsh. Loot containers, especially for organic or medical contents.
+280 rep- 2×Deliver biomass or plant Salvage to DCON [higher rarity++]+120
- 10×Loot unopened containers [NuCal preferred++]+120
II
Please collect biomass or plant samples and send to NuCaloric via DCON. Plants grow throughout Perimeter and Dire Marsh. Loot containers, especially for organic or medical contents.
+385 rep- 4×Deliver biomass or plant Salvage to DCON [higher rarity++]+165
- 10×Loot unopened containers [NuCal preferred++]+165
III
Please exfil with plant samples; plants grow throughout Perimeter and Dire Marsh. Loot containers, especially for organic or medical contents.
+490 rep- 6×Exfil plant Salvage [higher rarity++]+210
- 10×Loot unopened containers [NuCal preferred++]+210
Compound Solutions
NuCaloricI
Please collect biomass or biostrip Salvage and send to NuCaloric via DCON. Biostrip can be found in Hauler (Perimeter) or Algae Ponds (Dire Marsh).
+280 rep- 2×Deliver biomass or biostrip Salvage to DCON [higher rarity++]+120
- 10×Loot unopened containers [NuCal preferred++]+120
II
Please collect biomass or biostrip Salvage and send to NuCaloric via DCON. Biostrip can be found in Hauler (Perimeter) or Algae Ponds (Dire Marsh).
+385 rep- 4×Deliver biomass or biostrip Salvage to DCON [higher rarity++]+165
- 10×Loot unopened containers [NuCal preferred++]+165
III
Please exfil with biostrip Salvage. It can be found in Hauler in Perimeter or Algae Ponds in Dire Marsh. Loot containers, especially for organic or medical contents.
+490 rep- 6×Exfil biostrip Salvage [higher rarity++]+210
- 10×Loot unopened containers [NuCal preferred++]+210
One Thousand Thousand Slimy Things
NuCaloricI
NuCaloric wants samples from Tick Nests, found in Perimeter around the Data Wall and Dire Marsh in lower concentration. Please clear nests to collect the samples.
+280 rep- 2×Destroy Tick Nests+120
- 3×Exfil Chitin Samples+120
II
NuCaloric wants samples from Tick Nests, found in Perimeter around the Data Wall and Dire Marsh in lower concentration. Please clear nests to collect the samples.
+385 rep- 2×Destroy Tick Nests+165
- 4×Exfil Nameless Organs+165
III
NuCaloric wants samples from Tick Nests, found in Perimeter around the Data Wall and Dire Marsh in lower concentration. Please clear nests to collect the samples.
+700 rep- 2×Destroy Tick Nests+210
- 4×Exfil Nameless Organs+210
- 3×Exfil Chitin Samples+210
Sterile Environment
NuCaloricI
NuCaloric is bound by a Corporate Nonviolence Treaty with the UESC. Fortunately, you are not. Please thin out UESC ground troops.
+160 rep- 10×Defeat UESC+120
II
NuCaloric is bound by a Corporate Nonviolence Treaty with the UESC. Fortunately, you are not. Please thin out UESC ground troops, especially elites.
+220 rep- 20×Defeat UESC [Elites++]+165
III
NuCaloric is bound by a Corporate Nonviolence Treaty with the UESC. Fortunately, you are not. Please thin out UESC ground troops, especially commanders.
+280 rep- 20×Defeat UESC [Commanders++]+210
Chemical Peel
NuCaloricI
NuCaloric seeks ways to harness new biotechnologies. Please study the effectiveness of Toxin damage on synthetic bodies, especially other Runners.
+280 rep- 25×Deal Toxin damage to UESC or Runners+120
- 5×Defeat hostiles [Runners++]+120
II
NuCaloric seeks ways to harness new biotechnologies. Please study the effectiveness of Toxin damage on synthetic bodies, especially other Runners.
+385 rep- 50×Deal Toxin damage to UESC or Runners+165
- 5×Defeat hostiles [Runners++]+165
III
NuCaloric seeks ways to harness new biotechnologies. Please study the effectiveness of Toxin damage on synthetic bodies, especially other Runners.
+490 rep- 100×Deal Toxin damage to UESC or Runners+210
- 5×Defeat hostiles [Runners++]+210
Assault With Battery
NuCaloricI
NuCal seeks usage data from battery-powered weapons and has an ongoing need to lower UESC force strength. Please prioritize UESC Recruits.
+280 rep- 5×Defeat hostiles using Volt Batteries+120
- 5×Defeat UESC Recruits+120
II
NuCal seeks usage data from battery-powered weapons and has an ongoing need to lower UESC force strength. Please prioritize UESC elites.
+385 rep- 8×Defeat hostiles using Volt Batteries+165
- 20×Defeat UESC [Elites++]+165
III
NuCal seeks usage data from battery-powered weapons and has an ongoing need to lower UESC force strength. Please prioritize UESC commanders.
+490 rep- 12×Defeat hostiles using Volt Batteries+210
- 10×Defeat UESC [Commanders++]+210
Shelf-Stable
NuCaloricI
Please recover civilian Valuables from the colony, with particular attention toward foodstuffs that may still be edible.
+160 rep- 4×Exfil Valuables [NuCal treasures++]+120
II
Please recover civilian Valuables from the colony, with particular attention toward foodstuffs that may still be edible.
+220 rep- 6×Exfil Valuables [NuCal treasures++]+165
III
Please recover civilian Valuables from the colony, with particular attention toward foodstuffs that may still be edible.
+280 rep- 8×Exfil Valuables [NuCal treasures++]+210
Growth Mindset
NuCaloricI
Please acquire plant Salvage from any source for NuCaloric.
+160 rep- 6×Exfil plant Salvage [higher rarity++]+120
III
Please acquire Eccentric Salvage from any source for NuCaloric.
Hazard Capsules, found in Dire Marsh, are of particular interest.
+280 rep- 3×Exfil Eccentric Salvage [NuCal Salvage++]+210
Contained Analysis
NuCaloricI
Please locate items on Tau Ceti, especially from containers with organic or medical contents. Use a DCON to transfer Implant or consumable data to NuCal.
+280 rep- 10×Loot unopened containers [NuCal preferred++]+120
- 5×Loot Implants and consumables, then place in a DCON+120
II
Please locate items on Tau Ceti, especially from containers with organic or medical contents. Use a DCON to transfer Implant or consumable data to NuCal.
+385 rep- 10×Loot unopened containers [NuCal preferred++]+165
- 5×Exfil Implants and consumables+165
III
Please locate items on Tau Ceti, especially from containers with organic or medical contents. Exfil with Implants or consumables relevant to NuCal's research.
+490 rep- 10×Loot unopened containers [NuCal preferred++]+210
- 5×Exfil Implants and consumables+210
Emergent Growth
NuCaloricII
Please acquire plant Salvage from any source for NuCaloric and put them in a dcon
+220 rep- 4×Deliver biomass or plant Salvage to DCON [higher rarity++]+165
Baseline Calibration
Sekiguchi·
In any zone, test the limits of your shell by taking fall damage, enduring attacks from ticks, and overheating by sprinting.
+500 rep- 40×Take fall damage+150
- 20×Take damage from ticks+150
- 3×Overheat your shell+150
Parasitism
Sekiguchi1/5
In Outpost, acquire combat data drives from UESC Ghosts in Processing. Retrieve a UESC Data Bank, then deliver it to a DCON.
+500 rep- 2×Acquire combat data from UESC Ghosts on Processing rooftop+150
- ✓Acquire UESC Data Bank from Pinwheel Base in Processing+150
- ✓Deliver UESC Data Bank to DCON+150
2/5
Multi-zone contract. In Perimeter, download access codes from a terminal in Tunnels. In Dire Marsh, use the access codes to hack into a server databank in AI Uplink.
+350 rep- ✓In Perimeter, download access codes from terminal in Tunnels+150
- 2×In Dire Marsh, hack into server data bank in AI Uplink+150
3/5
In Dire Marsh, acquire Unstable Biomass and extract a biotic sample from it in Bio-Research. Synthesize the sample, inject it, then exfil.
+500 rep- ✓Loot Unstable Biomass in Dire Marsh+150
- ✓Bring 1 Biomass to Bio-Research and create Biotic Sample+150
- ✓Synthesize the Sample in Bio-Research, inject it, then exfil+150
4/5
In Dire Marsh, download research clearance in Greenhouse. Extract synthsilk from your shell in Bio-Research, then deliver it to a DCON.
+500 rep- ✓Download research clearance at terminal in Greenhouse+150
- ✓Extract Synthsilk Sample from your shell in Bio-Research+150
- ✓Deliver Sample to DCON+150
5/5
In Dire Marsh, extract a probiotic sample from Sparkleaf in Bio-Research. Synthesize the sample, then inject the resulting SIMbiont. Once SIMbiont integration completes, exfil.
+500 rep- ✓Bring 1 Sparkleaf to Bio-Research and create Probiotic Sample+150
- ✓Synthesize SIMbiont in Quarantine and inject yourself+150
- ✓Allow the SIMbiont to integrate with your shell, then exfil+150
Co-Evolution
Sekiguchi1/5
In Outpost, collect a Necrotic Sample in Flight Control, and conduct an experiment by inserting the sample into an overloaded ROOK. Deliver the ROOK's head to a DCON.
+700 rep- ✓Collect a Necrotic Sample from Flight Control+210
- ✓Insert the sample into a ROOK body in Destroyed Wing+210
- ✓Deliver the ROOK's head to a DCON+210
2/5
In Dire Marsh, extract structural Bio-Chain using Chitin Samples from Tick Nests. Use the Bio-Chain to synthesize an updated SIMbiont, inject yourself and defeat a Runner.
+700 rep- ✓Extract Bio-Chain from Chitin Sample in Bio-Research+210
- ✓Synthesize SIMbiont in Bio-Research and inject yourself+210
- ✓With SIMbiont active, defeat a hostile Runner+210
3/5
In Outpost, collect Bio-Chain and Unstable Gel. Combine them using a synthesizer in Orientation to create an updated SIMbiont. Inject yourself, defeat UESC, and exfil.
+700 rep- ✓Find Bio-Chain in Flight Control+210
- ✓Synthesize SIMbiont with Unstable Gel + Bio-Chain in Orientation+210
- 18×Inject SIMbiont, defeat UESC, and exfil+210
4/5
In Dire Marsh, use Cardio Kick to synthesize an updated SIMbiont, run a timed course, and exfil.
+490 rep- ✓Synthesize SIMbiont with Cardio Kick in Bio-Research+210
- 3×Inject SIMbiont, traverse region markers, and exfil+210
5/5
In Dire Marsh, activate an Anomaly lockdown using panels in AI Uplink. Create final SIMbiont with an Anti-Virus Pack. Inject yourself, defeat lockdown commander, and exfil.
+700 rep- 4×Use panels in AI Uplink to activate UESC Lockdown at Anomaly+210
- ✓Synthesize SIMbiont with Anti-Virus Pack in Bio-Research+210
- ✓Inject SIMbiont, defeat Lockdown UESC Commander, and exfil+210
Archives
SekiguchiI
SekGen is bulk-analyzing diode and drive Salvage. Deliver what you find to a DCON.
+160 rep- 4×Deliver diode or drive Salvage to DCON [higher rarity++]+120
II
SekGen wants computing Salvage, mainly drives and diodes. Circuits are also useful. Deliver what you find to a DCON.
+385 rep- 6×Deliver diode or drive Salvage to DCON [higher rarity++]+165
- 2×Deliver diode or circuit Salvage to DCON [higher rarity++]+165
III
SekGen wants you to exfil with drives and bring processors to a DCON. Drives can be found in South Relay in Perimeter, processors in North Relay or in Outpost.
+490 rep- 6×Exfil drive Salvage [higher rarity++]+210
- 2×Deliver diode or circuit Salvage to DCON [higher rarity++]+210
Precursors
SekiguchiI
SekGen is modelling Tau Ceti processor evolution. Diodes and processors should be brought to a DCON.
+160 rep- 4×Deliver diode or circuit Salvage to DCON [higher rarity++]+120
II
SekGen wants computing Salvage. Circuits are preferred, but diodes and drives are also needed. Deliver what you find to a DCON.
+385 rep- 6×Deliver diode or circuit Salvage to DCON [higher rarity++]+165
- 2×Deliver diode or drive Salvage to DCON [higher rarity++]+165
III
SekGen wants you to bring drives to a DCON and exfil with processors. Drives can be found in South Relay in Perimeter, processors in North Relay or in Outpost.
+490 rep- 6×Exfil circuit Salvage [higher rarity++]+210
- 2×Deliver diode or drive Salvage to DCON [higher rarity++]+210
Friction
SekiguchiI
Defeat hostiles with precision shots, especially Runners. Exfil with Implants or Cores for SekGen.
+280 rep- 5×Defeat hostiles with precision damage [Runners++]+120
- 5×Exfil Implants and Cores+120
II
Defeat hostiles with precision shots, especially Runners. Exfil with Implants or Cores for SekGen.
+385 rep- 5×Defeat hostiles with precision damage [Runners++]+165
- 5×Exfil Implants and Cores+165
III
Defeat hostiles with precision shots, especially Runners. Exfil with Implants or Cores for SekGen.
+490 rep- 8×Defeat hostiles with precision damage [Runners++]+210
- 5×Exfil Implants and Cores+210
Tactics
SekiguchiI
Use the tactical ability of any shell. SekGen is particularly interested in evaluating ability damage against hostiles.
+160 rep- 8×Use tactical ability [damage hostiles++]+120
II
Use the tactical ability of any shell to defeat UESC. SekGen will favor elite combat data.
+385 rep- 3×Use prime ability+165
- 20×Defeat UESC [Elites++]+165
III
Use the tactical ability of any shell to defeat UESC. SekGen will favor commander combat data.
+490 rep- 4×Defeat hostiles with Runner abilities+210
- 30×Defeat UESC [Commanders++]+210
Visibility
SekiguchiI
Use a TAD to reveal hostiles and defeat them while the TAD is active. SekGen will favor Runner combat data.
+160 rep- 5×Defeat hostiles while a TAD is active [Runners++]+120
II
Use a TAD and defeat hostiles while the TAD is active. SekGen will favor Runner combat data. Also, defeat UESC forces; SekGen will favor elite combat data.
+385 rep- 5×Defeat hostiles while a TAD is active [Runners++]+165
- 20×Defeat UESC [Elites++]+165
III
Use a TAD and defeat hostiles while the TAD is active. SekGen will favor Runner combat data. Also, defeat UESC forces. SekGen will favor commander combat data.
+490 rep- 5×Defeat hostiles while a TAD is active [Runners++]+210
- 30×Defeat UESC [Commanders++]+210
Selection
SekiguchiI
Defeat hostiles using any shell abilities. SekGen will favor elite combat data from UESC units.
+280 rep- 2×Defeat hostiles with Runner abilities+120
- 20×Defeat UESC [Elites++]+120
II
SekGen needs validation of shells under harsh conditions. Defeat multiple hostiles using any shell abilities in one run.
+220 rep- ✓Defeat hostiles with Runner abilities+165
III
SekGen needs validation of shells under harsh conditions. Defeat multiple hostiles using any shell abilities in one run.
+280 rep- 4×Defeat hostiles with Runner abilities+210
Archaeology
SekiguchiI
Recover Valuables of interest to SekGen and defeat any UESC you encounter. Valuables with the SekGen icon grant more progress.
+280 rep- 4×Exfil Valuables [SekGen treasures++]+120
- 5×Defeat UESC+120
II
Recover Valuables of interest to SekGen. Valuables with the SekGen icon grant more progress. Defeat any UESC; SekGen will favor elite combat data.
+385 rep- 6×Exfil Valuables [SekGen treasures++]+165
- 20×Defeat UESC [Elites++]+165
III
Recover Valuables of interest to SekGen. Valuables with the SekGen icon grant more progress. Defeat any UESC; SekGen will favor commander combat data.
+490 rep- 8×Exfil Valuables [SekGen treasures++]+210
- 30×Defeat UESC [Commanders++]+210
Novelties
SekiguchiI
SekGen wants Salvage, especially Salvage that can be used in computers and Runner Shells. Defeat any UESC; SekGen favors recruit combat data.
+280 rep- 10×Exfil Salvage [Sekiguchi Salvage++]+120
- 20×Defeat UESC [Recruits++]+120
II
SekGen wants Salvage, especially Salvage that can be used in computers and Runner Shells. Defeat any UESC; SekGen favors elite combat data.
+385 rep- 10×Exfil Salvage [Sekiguchi Salvage++]+165
- 20×Defeat UESC [Elites++]+165
III
SekGen wants Eccentric Salvage, especially Alien Alloy from Perimeter and Synapse Cubes from Outpost. Defeat any UESC; SekGen favors commander combat data.
+490 rep- 2×Exfil Eccentric Salvage [Sekiguchi Salvage++]+210
- 30×Defeat UESC [Commanders++]+210
Inventory
SekiguchiI
SekGen wants to salvage extra processors and drives. Find and loot containers, especially Core Storage, Bioprinters, and Crash Carts.
+280 rep- 10×Exfil Salvage [Sekiguchi Salvage++]+120
- 10×Loot unopened containers [Sekgen preferred++]+120
II
SekGen wants to salvage extra processors and drives. Ensure that you leave the zone with profitable credit value.
+385 rep- 10×Exfil Salvage [Sekiguchi Salvage++]+165
- 3000×Exfil loot value+165
III
SekGen wants to salvage extra processors and drives. Ensure that you leave the zone with profitable credit value.
+490 rep- 10×Exfil Salvage [Sekiguchi Salvage++]+210
- 4000×Exfil loot value+210
End-Users
SekiguchiI
Demonstrate your skill with SekGen's shells. Defeat any hostiles; SekGen prioritizes Runner combat data.
+160 rep- 5×Defeat hostiles [Runners++]+120
II
Demonstrate your skill with SekGen's shells. Defeat any hostiles; SekGen prioritizes Runner combat data.
+220 rep- 10×Defeat hostiles [Runners++]+165
III
Demonstrate your skill with SekGen's shells. Defeat any hostiles; SekGen prioritizes Runner combat data.
+280 rep- 15×Defeat hostiles [Runners++]+210
Efficacy
SekiguchiI
SekGen is requesting combat data specific to shell abilities. Subject your shell to hazardous conditions, like the UESC's Lockdown corruption fields, for increased rewards.
+280 rep- 15×Loot unopened containers [Lockdown containers++]+120
- 2×Defeat hostiles with Runner abilities+120
II
SekGen is requesting combat data specific to shell abilities. Subject your shell to hazardous conditions, like the UESC's Lockdown corruption fields, for increased rewards.
+385 rep- 20×Loot unopened containers [Lockdown containers++]+165
- 4×Defeat hostiles with Runner abilities+165
III
SekGen is requesting combat data specific to shell abilities. Subject your shell to hazardous conditions, like the UESC's Lockdown corruption fields, for increased rewards.
+490 rep- 30×Loot unopened containers [Lockdown containers++]+210
- 4×Defeat hostiles with Runner abilities+210
Cutthroat Competition
Traxus1/1
In Dire Marsh, scan abandoned support vehicles found along roadways or on the outskirts of colony regions.
+200 rep- 4×Scan support vehicles found across Dire Marsh+150
Equitable Distribution
Traxus1/4
In Perimeter, acquire a data drive in Hauler containing intel on colony armament resources. Deliver the data drive to a DCON before the drive's self-erasing protocol activates.
+350 rep- ✓Acquire Self-Erasing Data Drive from the second floor of Hauler+150
- ✓Deliver Data Drive to DCON within the time limit+150
2/4
In Perimeter, hack the UESC terminal in Station to summon a Transport Drone. Shoot down the drone, loot the UESC supplies and drone manifest, and then exfil with them.
+350 rep- ✓Summon Transport Drone via terminal in Station+150
- 2×Exfil UESC Supplies and Drone Manifest+150
3/4
In Perimeter, scan the packaged UESC drones stored beneath Station to gather intel for Traxus.
+200 rep- 3×Scan drones in the tunnels beneath Station+150
4/4
In Perimeter, use the terminal in South Relay to trace the location of a UESC Commander. Proceed to the location and acquire the Commander's credentials.
+350 rep- ✓Trace Commander location at terminal south of South Relay+150
- ✓Acquire credentials from UESC Commander+150
Return on Investment
Traxus1/5
In Dire Marsh, scan the containers secured in the basement of Algae Ponds, then exfil successfully.
+490 rep- 4×Scan the secured containers in the Algae Ponds basement+210
- ✓Exfil+210
2/5
In Dire Marsh, acquire explosives from a UESC Stockpile in Maintenance, Complex, or Bio-Research, then deal explosive damage to UESC or Runners.
+490 rep- ✓Acquire explosives from Maintenance, Bio-Research, or Complex+210
- 150×Deal explosive damage to UESC or Runners+210
3/5
In Dire Marsh, download a UESC Comms Security Code in western Complex. Defeat the UESC Grenadier Commander nearby, then intercept classified UESC comms at AI Uplink or Bio-Research.
+700 rep- ✓Download a UESC Comms Security Code in west Complex+210
- ✓Acquire credentials from UESC Commander in east Complex+210
- ✓Intercept UESC comms at AI Uplink or Bio-Research+210
4/5
In Dire Marsh, use a terminal to recover classified colony financial records and store them on a secure data drive. Deliver the records to a DCON.
+700 rep- ✓Hack terminal in Quarantine, Canal, or Bio-Research+210
- ✓Acquire Financial Records+210
- ✓Deliver Financial Records to a DCON+210
5/5
In Dire Marsh, hack a supply container that's been rigged by the UESC. Exfil the UESC Stockpile obtained from the container.
+490 rep- ✓Hack rigged UESC supply container in Canal+210
- ✓Exfil UESC Stockpile+210
Unsanctioned Hostilities
Traxus1/5
In Perimeter, Dire Marsh (day only), or Outpost, initiate a Supply Drop and scan the containers that are dropped off.
+360 rep- ✓Scan Supply Drop containers+270
2/5
Across Tau Ceti IV, deal damage to hostile Runners and loot a hostile Runner Backpack.
+630 rep- 150×Deal damage to hostile Runners+270
- ✓Loot an unopened Backpack from a hostile Runner anywhere on Tau Ceti IV+270
3/5
In Dire Marsh, scan points of interest in the vicinity of the Anomaly. Collect Anomalous Samples in that area, then deliver them to a DCON.
+630 rep- 3×Scan points of interest near the Anomaly+270
- 3×Deliver Anomalous Samples to DCON+270
4/5
In Outpost, download UESC security data in Command Wing. Defeat an elite UESC unit, acquire its credentials, then exfil successfully.
+900 rep- ✓Download UESC security data in Command Wing+270
- ✓Acquire the responding Commander's credentials+270
- ✓Exfil+270
5/5
In Dire Marsh, destroy a UESC drone deployed to scan the Anomaly. Acquire credentials from the responding Commander, then retrieve the proprietary scanning equipment carried by the drone.
+900 rep- ✓Destroy a UESC Drone investigating the Anomaly+270
- ✓Exfil Scanning Device from destroyed UESC Drone+270
- ✓Acquire credentials from responding UESC Commander+270
Field Testing: Assault Rifles
TraxusI
Provide valuable data to Traxus by defeating hostiles with any weapon. Assault rifle eliminations grant more progress.
+280 rep- 10×Defeat hostiles with a weapon [assault rifles++]+120
- 4×Defeat hostiles without dying [Runners++]+120
II
Provide valuable data to Traxus by defeating hostiles with any weapon. Assault rifle eliminations grant more progress.
+385 rep- 15×Defeat hostiles with a weapon [assault rifles++]+165
- 5×Defeat hostiles without dying [Runners++]+165
III
Provide valuable data to Traxus by defeating hostiles with any weapon. Assault rifle eliminations grant more progress.
+490 rep- 20×Defeat hostiles with a weapon [assault rifles++]+210
- 6×Defeat hostiles without dying [Runners++]+210
Field Testing: Precision Rifle
TraxusI
Provide valuable data to Traxus by defeating hostiles with any weapon. Precision rifle eliminations grant more progress.
+280 rep- 6×Defeat hostiles with a weapon [precision rifles++]+120
- 2×Defeat hostiles with precision damage [Runners++]+120
II
Provide valuable data to Traxus by defeating hostiles with any weapon. Precision rifle eliminations grant more progress.
+385 rep- 9×Defeat hostiles with a weapon [precision rifles++]+165
- 5×Defeat hostiles with precision damage [Runners++]+165
III
Provide valuable data to Traxus by defeating hostiles with any weapon. Precision rifle eliminations grant more progress.
+490 rep- 12×Defeat hostiles with a weapon [precision rifles++]+210
- 8×Defeat hostiles with precision damage [Runners++]+210
Field Testing: Sniper Rifles
TraxusI
Provide valuable data to Traxus by defeating hostiles with any weapon. Sniper rifle eliminations grant more progress.
+280 rep- 5×Defeat hostiles with a weapon [sniper rifles++]+120
- 2×Defeat hostiles with precision damage [Runners++]+120
II
Provide valuable data to Traxus by defeating hostiles with any weapon. Sniper rifle eliminations grant more progress.
+385 rep- 7×Defeat hostiles with a weapon [sniper rifles++]+165
- 5×Defeat hostiles with precision damage [Runners++]+165
III
Provide valuable data to Traxus by defeating hostiles with any weapon. Sniper rifle eliminations grant more progress.
+490 rep- 9×Defeat hostiles with a weapon [sniper rifles++]+210
- 8×Defeat hostiles with precision damage [Runners++]+210
Field Testing: SMGs
TraxusI
Provide valuable data to Traxus by defeating hostiles with any weapon. Submachine gun eliminations grant more progress.
+280 rep- 6×Defeat hostiles with a weapon [submachine guns++]+120
- 4×Defeat hostiles without dying [Runners++]+120
II
Provide valuable data to Traxus by defeating hostiles with any weapon. Submachine gun eliminations grant more progress.
+385 rep- 9×Defeat hostiles with a weapon [submachine guns++]+165
- 5×Defeat hostiles without dying [Runners++]+165
III
Provide valuable data to Traxus by defeating hostiles with any weapon. Submachine gun eliminations grant more progress.
+490 rep- 12×Defeat hostiles with a weapon [submachine guns++]+210
- 6×Defeat hostiles without dying [Runners++]+210
Field Testing: Machine Guns
TraxusI
Provide valuable data to Traxus by defeating hostiles with any weapon. Machine gun eliminations grant more progress.
+280 rep- 6×Defeat hostiles with a weapon [machine guns++]+120
- 20×Defeat UESC [Elites++]+120
II
Provide valuable data to Traxus by defeating hostiles with any weapon. Machine gun eliminations grant more progress.
+550 rep- 9×Defeat hostiles with a weapon [machine guns++]+165
- 3×Exfil weapons+165
- 20×Defeat UESC [Elites++]+165
III
Provide valuable data to Traxus by defeating hostiles with any weapon. Machine gun eliminations grant more progress.
+490 rep- 12×Defeat hostiles with a weapon [machine guns++]+210
- 6×Defeat hostiles without dying [Runners++]+210
Targeted Strategy
TraxusI
Skilled Runners can defeat hostiles with precision, without being defeated themselves. Defeating opposing Runners and maximizing precision damage will grant more progress.
+280 rep- 4×Defeat hostiles without dying [Runners++]+120
- ✓Down Runners [precision damage++]+120
II
Skilled Runners can defeat hostiles with precision, without being defeated themselves. Defeating enemy Runners and maximizing precision damage will grant more progress.
+385 rep- 10×Defeat hostiles [Runners++]+165
- 3×Down Runners [precision damage++]+165
III
Skilled Runners can defeat hostiles with precision, without being defeated themselves. Defeating hostile Runners and maximizing precision damage will grant more progress.
+490 rep- 6×Defeat hostiles without dying [Runners++]+210
- 10×Down Runners [precision damage++]+210
Sustainable Reuse
TraxusI
Traxus is requesting DCON deliveries of gunmetal and filament Salvage. They're also seeking whatever can be found in the containers on Tau Ceti, especially from lockers and Tool Carts.
+280 rep- 4×Deliver gunmetal or filament Salvage to DCON [higher rarity++]+120
- 10×Loot unopened containers [Traxus preferred++]+120
II
Traxus is requesting DCON deliveries of gunmetal and filament Salvage. They're also seeking whatever can be found in the containers on Tau Ceti, especially from lockers and Tool Carts.
+385 rep- 6×Deliver gunmetal or filament Salvage to DCON [higher rarity++]+165
- 10×Loot unopened containers [Traxus preferred++]+165
III
Traxus is requesting exfil of filament Salvage, found in AI Uplink in Dire Marsh. They're also seeking Eccentric Salvage, especially Alien Alloys found in Perimeter.
+490 rep- 6×Exfil filament Salvage [higher rarity++]+210
- 2×Exfil Eccentric Salvage [Traxus Salvage++]+210
Raw Materials
TraxusI
Traxus is requesting DCON deliveries of gunmetal and rod Salvage. They're also seeking whatever can be found in the containers on Tau Ceti, especially from lockers and Tool Carts.
+280 rep- 4×Deliver gunmetal or rod Salvage to DCON [higher rarity++]+120
- 10×Loot unopened containers [Traxus preferred++]+120
II
Traxus is requesting DCON deliveries of gunmetal and rod Salvage. They're also seeking whatever can be found in the containers on Tau Ceti, especially from lockers and Tool Carts.
+385 rep- 6×Deliver gunmetal or rod Salvage to DCON [higher rarity++]+165
- 10×Loot unopened containers [Traxus preferred++]+165
III
Traxus is requesting exfil of rod Salvage, found in Maintenance in Dire Marsh. They're also seeking Eccentric Salvage, especially Alien Alloys found in Perimeter.
+490 rep- 6×Deliver gunmetal or rod Salvage to DCON [higher rarity++]+210
- 2×Exfil Eccentric Salvage [Traxus Salvage++]+210
Asset Recovery
TraxusI
Traxus is requesting DCON deliveries of gunmetal and wire Salvage. They're also seeking whatever can be found in the containers on Tau Ceti, especially from lockers and Tool Carts.
+280 rep- 4×Deliver gunmetal or wire Salvage to DCON [higher rarity++]+120
- 10×Loot unopened containers [Traxus preferred++]+120
II
Traxus is requesting DCON deliveries of gunmetal and wire Salvage. They're also seeking whatever can be found in the containers on Tau Ceti, especially from lockers and tool carts.
+385 rep- 6×Deliver gunmetal or wire Salvage to DCON [higher rarity++]+165
- 10×Loot unopened containers [Traxus preferred++]+165
III
Traxus is requesting exfil of wire Salvage, found in Station in Perimeter. They're also seeking Eccentric Salvage, especially Alien Alloys found in Perimeter.
+490 rep- 6×Exfil wire Salvage [higher rarity++]+210
- 2×Exfil Eccentric Salvage [Traxus Salvage++]+210
Value Proposition
TraxusI
Traxus is seeking items of value recovered from around Tau Ceti. Valuables with the Traxus icon grant more progress.
+160 rep- 4×Exfil Valuables [Traxus treasures++]+120
II
Traxus is seeking items of value recovered from around Tau Ceti. Valuables with the Traxus icon grant more progress.
+220 rep- 6×Exfil Valuables [Traxus treasures++]+165
III
Traxus is seeking items of value recovered from around Tau Ceti. Valuables with the Traxus icon grant more progress.
+280 rep- 8×Exfil Valuables [Traxus treasures++]+210
Inventory Control
TraxusI
Find and loot containers for Traxus, especially Arms Lockers, Arms Cabinets, and Tool Carts. They'll also provide compensation for any weapons or weapon mods delivered to a DCON.
+280 rep- 10×Loot unopened containers [Traxus preferred++]+120
- 2×Loot weapons and weapon mods, then place in a DCON+120
II
Find and loot containers for Traxus, especially Arms Lockers, Arms Cabinets, and Tool Carts. They'll also provide compensation for any weapons or weapon mods delivered to a DCON.
+385 rep- 10×Loot unopened containers [Traxus preferred++]+165
- 4×Loot weapons and weapon mods, then place in a DCON+165
III
Find and loot containers for Traxus, especially Arms Lockers, Arms Cabinets, and Tool Carts. They will also provide compensation for any weapons or weapon mods acquired through exfil.
+490 rep- 10×Loot unopened containers [Traxus preferred++]+210
- 5×Exfil weapons and weapon mods+210
Operational Focus
OtherI
UESC Network Towers can be hacked to reveal valuable cache locations. Use UESC Certs to access this intelligence, then exfil after 10 minutes.
+240 rep- ✓Hack UESC Network Tower in Dire Marsh (Night)+120
- ✓Exfil after 10 minutes+120
II
Complex Control, the upper area of Complex only accessible at night, is a priority location for the UESC. Infiltrate and investigate this area for Traxus, then exfil after 15 minutes.
+330 rep- ✓Break into Complex Control+165
- ✓Exfil after 15 minutes+165
III
Secured UESC convoy drones carry valuable resources and intelligence. Intercept a convoy drone to collect data for Traxus, then exfil after 18 minutes.
+420 rep- ✓Destroy UESC Convoy Drone+210
- ✓Exfil after 18 minutes+210
Economic Espionage
OtherI
UESC units hold unique certifications, which can be acquired through force. Use these to access restricted UESC operations. Additional reward granted for destroying UESC IMPs.
+240 rep- ✓Spend Certs+120
- 5×Defeat Anomalous Reverbs+120
II
UESC units hold unique certifications, which can be acquired through force. Use these to access restricted UESC operations. Additional reward granted for destroying UESC IMPs.
+330 rep- 2×Spend Certs+165
- 25×Defeat UESC [IMPs++]+165
III
UESC units hold unique certifications, which can be acquired through force. Use these to access restricted UESC operations. Additional reward granted for destroying UESC IMPs.
+420 rep- 3×Spend Certs+210
- 5×Defeat Anomalous Reverbs+210
Hostile Takeover
OtherI
Traxus is seeking combat data, as well as intelligence related to UESC guarded exfils. Additional reward granted to Runners equipped with Traxus-approved attire.
+240 rep- 15×Defeat hostiles [ANTI-CAUTION shell style equipped++]+120
- ✓Exfiltrate from a guarded exfil+120
II
Traxus is seeking combat data, as well as intelligence related to UESC guarded exfils. Additional reward granted to Runners equipped with Traxus-approved attire.
+330 rep- 25×Defeat hostiles [ANTI-CAUTION shell style equipped++]+165
- ✓Exfiltrate from a guarded exfil+165
III
Traxus is seeking combat data, as well as intelligence related to UESC guarded exfils. Additional reward granted to Runners equipped with Traxus-approved attire.
+420 rep- 35×Defeat hostiles [ANTI-CAUTION shell style equipped++]+210
- ✓Exfiltrate from a guarded exfil+210
Competitive Intelligence
OtherI
Traxus is updating value estimations related to TCIV recovery efforts. Search colony storage, and maximize your efficiency by remaining unharmed while eliminating interference.
+240 rep- 9×Loot unopened containers [Complex Control++]+120
- 4×Defeat hostiles without dying [Runners++]+120
II
Traxus is updating value estimations related to TCIV recovery efforts. Search colony storage, and maximize your efficiency by remaining unharmed while eliminating interference.
+330 rep- 15×Loot unopened containers [Complex Control++]+165
- 5×Defeat hostiles without dying [Runners++]+165
III
Traxus is updating value estimations related to TCIV recovery efforts. Search colony storage, and maximize your efficiency by remaining unharmed while eliminating interference.
+420 rep- 21×Loot unopened containers [Complex Control++]+210
- 6×Defeat hostiles without dying [Runners++]+210
Proprietary Technology
OtherI
The UESC is transporting valuable cargo using specialized transport drones in Dire Marsh (Night). Destroy one and deliver its cargo to Traxus via DCON. Use force to deter hostiles.
+240 rep- ✓Loot Anomaly Specimen and deliver to DCON+120
- 15×Defeat hostiles [ANTI-CAUTION shell style equipped++]+120
II
The UESC is transporting valuable cargo using specialized transport drones in Dire Marsh (Night). Destroy one and deliver its cargo to Traxus via DCON. Use force to deter hostiles.
+330 rep- ✓Loot Anomaly Specimen and deliver to DCON+165
- 25×Defeat hostiles [ANTI-CAUTION shell style equipped++]+165
III
The UESC is transporting valuable cargo using specialized transport drones in Dire Marsh (Night). Destroy one and deliver its cargo to Traxus via DCON. Use force to deter hostiles.
+420 rep- ✓Loot Anomaly Specimen and deliver to DCON+210
- 35×Defeat hostiles [ANTI-CAUTION shell style equipped++]+210
Research and Development
Traxus·
In Dire Marsh (Night), wait for the Hazardous Transport Drone to appear. Obtain an Anomaly Specimen from the drone and deliver it to a DCON.
+280 rep- ✓Acquire Anomaly Specimen from a Hazardous Transport Drone+120
- ✓Deliver Anomaly Specimen to DCON+120
Concept Validation
Traxus·
In Dire Marsh (Night), download UESC credentials in Complex, Canal, or West Gate. Use the credentials to deactivate containment barriers and scan UESC stockpiles.
+385 rep- ✓Download credentials in Complex, Canal, or West Gate+165
- 3×Deactivate containment barriers, then scan UESC stockpiles+165
Red Ocean Strategy
Traxus·
In Dire Marsh (Night), infiltrate Complex Control to acquire the UESC's AI Containment Device. Deliver the device to a DCON.
+700 rep- ✓Find a way into Complex Control+210
- ✓Acquire AI Containment Device+210
- ✓Deliver AI Containment Device to DCON+210
Market Disruption
Traxus·
In Dire Marsh (Night), secure and scan a container guarded by the UESC near smaller Anomaly rifts in one of three locations, then upload the data to a terminal under Greenhouse. Rifts are not active immediately on infil.
+490 rep- ✓Secure, disable the shield, and scan a guarded container near smaller Anomaly rifts+210
- ✓Upload data to terminal beneath Greenhouse+210
Operational Focus
TraxusI
UESC Network Towers can be hacked to reveal valuable cache locations. Use UESC Certs to access this intelligence, then exfil after 10 minutes.
+280 rep- ✓Hack UESC Network Tower in Dire Marsh (Night)+120
- ✓Exfil after 10 minutes+120
II
Complex Control, the upper area of Complex only accessible at night, is a priority location for the UESC. Infiltrate and investigate this area for Traxus, then exfil after 15 minutes.
+385 rep- ✓Break into Complex Control+165
- ✓Exfil after 15 minutes+165
III
Secured UESC convoy drones carry valuable resources and intelligence. Intercept a convoy drone to collect data for Traxus, then exfil after 18 minutes.
+490 rep- ✓Destroy a Hazardous Drone, a Convoy Drone, or loot an HVT container+210
- ✓Exfil after 18 minutes+210
Economic Espionage
TraxusI
UESC units hold unique certifications, which can be acquired through force. Use these to access restricted UESC operations. Additional reward granted for destroying UESC IMPs.
+280 rep- ✓Spend Certs+120
- 5×Defeat Anomalous Reverbs+120
II
UESC units hold unique certifications, which can be acquired through force. Use these to access restricted UESC operations. Additional reward granted for destroying UESC IMPs.
+385 rep- 2×Spend Certs+165
- 5×Defeat Anomalous Reverbs+165
III
UESC units hold unique certifications, which can be acquired through force. Use these to access restricted UESC operations. Additional reward granted for destroying UESC IMPs.
+490 rep- 3×Spend Certs+210
- 5×Defeat Anomalous Reverbs+210
Hostile Takeover
TraxusI
Traxus is seeking combat data, as well as intelligence related to UESC guarded exfils. Additional reward granted to Runners equipped with Traxus-approved attire.
+280 rep- 15×Defeat hostiles [ANTI-CAUTION shell style equipped++]+120
- ✓Exfiltrate from a guarded exfil+120
II
Traxus is seeking combat data, as well as intelligence related to UESC guarded exfils. Additional reward granted to Runners equipped with Traxus-approved attire.
+385 rep- 25×Defeat hostiles [ANTI-CAUTION shell style equipped++]+165
- ✓Exfiltrate from a guarded exfil+165
III
Traxus is seeking combat data, as well as intelligence related to UESC guarded exfils. Additional reward granted to Runners equipped with Traxus-approved attire.
+490 rep- 35×Defeat hostiles [ANTI-CAUTION shell style equipped++]+210
- ✓Exfiltrate from a guarded exfil+210
Competitive Intelligence
TraxusI
Traxus is updating value estimations related to TCIV recovery efforts. Search colony storage, and maximize your efficiency by remaining unharmed while eliminating interference.
+280 rep- 9×Loot unopened containers [Complex Control++]+120
- 4×Defeat hostiles without dying [Runners++]+120
II
Traxus is updating value estimations related to TCIV recovery efforts. Search colony storage, and maximize your efficiency by remaining unharmed while eliminating interference.
+385 rep- 15×Loot unopened containers [Complex Control++]+165
- 5×Defeat hostiles without dying [Runners++]+165
III
Traxus is updating value estimations related to TCIV recovery efforts. Search colony storage, and maximize your efficiency by remaining unharmed while eliminating interference.
+490 rep- 21×Loot unopened containers [Complex Control++]+210
- 6×Defeat hostiles without dying [Runners++]+210
Proprietary Technology
TraxusI
The UESC is transporting valuable cargo using specialized transport drones in Dire Marsh (Night). Destroy one and deliver its cargo to Traxus via DCON. Use force to deter hostiles.
+280 rep- ✓Loot Anomaly Specimen and deliver to DCON+120
- 15×Defeat hostiles [ANTI-CAUTION shell style equipped++]+120
II
The UESC is transporting valuable cargo using specialized transport drones in Dire Marsh (Night). Destroy one and deliver its cargo to Traxus via DCON. Use force to deter hostiles.
+385 rep- ✓Loot Anomaly Specimen and deliver to DCON+165
- 25×Defeat hostiles [ANTI-CAUTION shell style equipped++]+165
III
The UESC is transporting valuable cargo using specialized transport drones in Dire Marsh (Night). Destroy one and deliver its cargo to Traxus via DCON. Use force to deter hostiles.
+490 rep- ✓Loot Anomaly Specimen and deliver to DCON+210
- 35×Defeat hostiles [ANTI-CAUTION shell style equipped++]+210