All items
Every named item definition in the game's investment data: gear, consumables, keys, salvage, valuables, backpacks, rewards and cosmetics.
1,696 results
+16 Slots + Stowed ballistic weapons reload their magazine from your inventory over a moderate time. Stowed volt weapons recharge their current battery at a moderate rate.
Upon exfil, unlocks 5 16XS Ammo Pack Backpacks for purchase in the Armory.
Upon exfil, unlocks 5 16XS Med Pack Backpacks for purchase in the Armory.
+16 Slots + Gain the effects of Signal Jammer after crouching for a moderate duration.
Upon exfil, unlocks 5 16XS Sneak Pack Backpacks for purchase in the Armory.
+24 Slots + Stowed ballistic weapons quickly reload their magazine from your inventory. Stowed volt weapons quickly recharge their current battery.
Upon exfil, unlocks 5 24XS Ammo Pack Backpacks for purchase in the Armory.
+24 Slots + Stowed weapon automatically reloads 10% of its magazine every second. + Generate ammo after eliminating a target.
Upon exfil, unlocks 5 24XS Med Pack Backpacks for purchase in the Armory.
+24 Slots + Significantly faster health and shield consumable usage. + Health consumables also recharge portion of shields. + Shield consumables also restore portion of health.
+24 Slots + Gain the effects of Signal Jammer after crouching for a short duration.
Upon exfil, unlocks 5 24XS Sneak Pack Backpacks for purchase in the Armory.
+24 Slots + Invisibility when opening a container. + Gain the effects of Signal Jammer after crouching for a short duration.
+8 Slots + Stowed ballistic weapons slowly reload their magazine from your inventory. Stowed volt weapons slowly recharge their current battery.
Upon exfil, unlocks 5 8XS Ammo Pack Backpacks for purchase in the Armory.
Upon exfil, unlocks 5 8XS Med Pack Backpacks for purchase in the Armory.
+8 Slots + Gain the effects of Signal Jammer after crouching for a long duration.
Upon exfil, unlocks 5 8XS Sneak Pack Backpacks for purchase in the Armory.
A secure containment device, used to hold an AI fragment exposed to anomalous energies.
Grants partial access to the Cryo DNA Network. Exfil AI Subroutines from Cryo Vaults 01-06 to access the Network.
Grants partial access to the Cryo DNA Network. Exfil AI Subroutines from Cryo Vaults 01-06 to access the Network.
Grants partial access to the Cryo DNA Network. Exfil AI Subroutines from Cryo Vaults 01-06 to access the Network.
Grants partial access to the Cryo DNA Network. Exfil AI Subroutines from Cryo Vaults 01-06 to access the Network.
Grants partial access to the Cryo DNA Network. Exfil AI Subroutines from Cryo Vaults 01-06 to access the Network.
Grants partial access to the Cryo DNA Network. Exfil AI Subroutines from Cryo Vaults 01-06 to access the Network.
REGION: AI Uplink (Dire Marsh) LOCATION: Basement UNLOCKS: Subterranean server hub ======= ON USE: Removed from inventory Retain room access during run
SHELL MODEL: Recon SHELL STYLE: Anti-Caution SHELL SERIES: Blackbird ————————————————— Traxus OffWorld Industries has used Runners as enforcers in their corporate security detail for decades. Their notorious Anti-Caution unit is essentially a small, private army serving the needs of the most powerful Board of Directors in human history.
The fact that Traxus is running Anti-Caution operations in the Tau Ceti system indicates they are prepping for an all-out war for control of New Cascadia and the Marathon. Bad news for their competition. Good news for Runners looking for work.
SHELL MODEL: Triage SHELL STYLE: Arata Vectus SHELL SERIES: Aux ————————————————— "Deliver them unto the endless sleep." - an Edict of the Sixth Arm
The Arata are of the Sixth Arm. They, the markers and carvers of Arachne's will. They, the ushers of eternal sleep. The Arata is comprised of three Houses—the Sylarus, the Talus, and the Vectus. Every House of the Arata is bound by its duty to nurture and feed the forever sleep but it is the Vectus who serve as the excisors of waking life.
Heavy ballistic railgun. Charges up to fire massive projectile at extreme velocity.
Heavy ballistic railgun. Charges up to fire massive projectile at extreme velocity.
A low-security clearance card to access locked rooms and passageways.
Greatly increases ADS accuracy and aim assist.
Greatly increases aim assist and range.
Greatly increases zoom, range, and accuracy while moving. Decreases ADS speed.
Increases zoom and greatly increases ADS speed, range, and accuracy while moving.
SHELL MODEL: Thief SHELL STYLE: Acid Abyss SHELL SERIES: Icon ————————————————— Elegance by way of a back alley knife fight. Acid Abyss is style as a threat, combining the couture refinement of a Thief's eye for fashion and the tactically violent realities of a Runner's life to craft a striking silhouette designed to strike. Acid Abyss is not for the weak-willed. It is the chosen colorway of a select group of Runners who first made their name in Martian debris fields before heading to Tau Ceti on the heels of the next big score. Seeing their colors in-zone is a warning to any challenger—"What's yours is ours." That simple. That fatal.
A custom-made mod for the Overrun AR. Increases reload speed and magazine size.
While Amplified, your movement abilities generate even less heat. Using a Cardio Kick extends Amplify's duration.
Upon exfil, unlocks 5 Adrenal Core Cores for purchase in the Armory.
A custom-made mod for the Hardline PR. Increases magazine size.
Removes hazardous mechanical (MCH) status effects (Frost, Immobilize, Overheat, Toxin).
Maximizes Hardware for extended duration.
Removes hazardous operating system (OS) status effects (EMP, Hack).
Maximizes Firewall for extended duration.
Sliding with this weapon reloads a portion of your magazine and increases stability and accuracy by a massive amount.
Ballistic weapons reload from reserves. Volt weapons reload a smaller portion.
FRAME MODEL: ROOK FRAME STYLE: Aftermarket Scratch ————————————————— ROOKs are old-model Robotic Occupational Operations Kits engineered for hard labor. They were manufactured in the early days of neural transfer to serve as "short shift" worker wear: sturdy, temporary "bodies" utilized for safety in hazardous conditions.
ROOKs lack the full functionality of modern, bio-cybernetic shells, with limited advanced tech and upgrade options available. They also lack the ability to link to other shells or outside comms, making them useless in crews and incapable of connecting to faction channels for contract support.
Their limited systems do have some benefits as their digital footprint lacks an organic signature, making it possible for ROOKs to mask themselves from UESC sensors for short periods—a useful trick when scouring Tau Ceti IV.
The fact ROOKs are easy and cheap to maintain makes them valued tools alongside a Runner's inventory of shells.
Greatly increases magazine size and stability.
After aiming down sights for a brief duration, projectile impacts create a terrifying proximity drone alarm.
Extends range of warning indicator system.
REGION: Algae Ponds (Dire Marsh) LOCATION: ??????? UNLOCKS: Office ======= ON USE: Removed from inventory Retain room access during run
Wire Salvage. Wiring influenced by unknown energies, causing bursts of superconductive capacity.