Cores
Cores rework a runner's abilities. Most belong to one shell (read from the core's own definition); a few work on any shell.
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While Amplified, your movement abilities generate even less heat. Using a Cardio Kick extends Amplify's duration.
Disrupt Cannon no longer deals self-damage, instead it propels you away from the blast.
Defeating hostiles while your Search and Destroy is active extends its duration.
Each successive homing missile in your Search and Destroy volley deals increased damage.
The Finer Things also grants weapon reload speed and Agility based on the number of items in your Backpack.
Your Shroud increases your weapons' reload speed while in any smoke field.
Your Riot Barricade does not passively drain energy while you perform your Tactical Sprint.
Your Tracker Drone detonates into shrapnel submunitions that explode on impact, dealing additional damage.
Removing a negative status effect with a consumable also removes it from nearby crew members.
When your Riot Barricade takes damage, you periodically release a retaliatory missile at your attacker.
Each container you open increases your Loot Speed. This increase resets when you're downed.
The benefits of consumables shared with crew members by your Shareware.exe are increased.
You receive an alert on your HUD when a hostile Runner is nearby.
Your Echo Pulse releases additional pulses. Defeating hostiles recently pinged by your Echo Pulse returns prime ability energy.
While your Battery Overcharge is active, defeating a hostile or downing a Runner with a volt weapon instantly restores a portion of the weapon's charge.
Runner grenades intercepted by your Defender System drop to the ground and become lootable.
Increases the detection range and submunition count of your Snare Mine.
UESC Target Acquisition Devices that you access remain active for longer and release additional ping pulses.
You move faster and ready your weapons more quickly while invisible.
Crew members revived by your Reboot+ have increased ability regeneration, Agility, and Heat Capacity for a short time.
When your Med-Drone attaches to a crew member, it cleanses any active status effects.
When your shields break, you gain a brief burst of increased ability regeneration.
When your Backpack is completely full, your sprint speed and slide distance are increased.
Defeating hostiles with explosive damage reduces the cooldown of your next Search and Destroy.
Defeating hostiles affected by EMP reduces the cooldown of your next Battery Overcharge.
Striking a target with a melee or knife attack immediately after grappling Hacks them and knocks random looted items from their Backpack.
Your Tracker Drone travels faster and further before automatically detonating.
Each target pinged by your Echo Pulse briefly grants a stacking bonus to your weapons' ready speed, reload speed, and stability.
Taking explosive damage grants you a small amount of prime ability energy.
Damaging a hostile with your Reboot+ reduces the cooldown of your next Reboot+.
Incoming damage dealt to your Riot Barricade is returned to you as shield energy.
Defeating hostiles with ballistic weapons reduces the duration of your active MCH status effects.
Defeating hostiles with volt weapons reduces the duration of your active OS status effects.
Your weapons ready and reload more quickly and receive less flinch from incoming fire.
Your Power Slide reloads your ballistic weapons from reserves and recharges a portion of your volt weapons' current battery.
Gain an additional charge for your Microjets that generates less heat.
After aiming down sights for a short time, you become invisible at the cost of generating heat.
You receive a burst of healing when your Med-Drone attaches to a crew member.
Defeating hostiles grants a stacking bonus to your Agility. Being downed resets the bonus.
The trail left by your Stalker Protocol lasts much longer. Defeating hostiles affected by your Stalker Protocol reduces your generated heat.