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CyberAcme

Technology for Tomorrow… Today

The industry leader in AI, CyberAcme provides fully integrated support to Runners through their Onboard Navigational Intelligence (ONI).

In partnership with Runners, CyberAcme aims to gather information about the conditions on Tau Ceti IV and the fate of the New Cascadia colony.

REPUTATION GAIN • Complete CyberAcme contracts • Defeat UESC (while contracted) • Runs • Successful exfils • Activate TADs • Activate Network Towers • Participate in Intercept events

30 ranks36,475 rep to max rank31 upgrades57 contracts →

Upgrades

Bought with credits and salvage once you reach the listed rank. Credit prices are the game's defaults (each price is an expression that Bungie can override server-side).

Inventory

•
EXPANSION
Inventory · 5 levels

Gain additional rows of vault capacity for the rest of the current season.

  1. Rank 1
    +8 Rows Vault Size
    750 × Credits
  2. Rank 6
    +8 Rows Vault Size
    1500 × Credits
  3. Rank 11
    +8 Rows Vault Size
    2000 × Credits
  4. Rank 17
    +4 Rows Vault Size
    4000 × Credits
  5. Rank 26
    +4 Rows Vault Size
    7000 × Credits
•
CREDIT LIMIT
Inventory · 5 levels

Raises your credit wallet's capacity for the rest of the season.

  1. Rank 3
    +20K Credit Wallet Capacity
    750 × Credits
  2. Rank 7
    +50K Credit Wallet Capacity
    1500 × Credits
  3. Rank 14
    +200K Credit Wallet Capacity
    4000 × Credits
  4. Rank 19
    +700K Credit Wallet Capacity
    10000 × Credits
  5. Rank 28
    +9000K Credit Wallet Capacity
    50000 × Credits

Stat

•
FIRM_STANCE.EXE
Stat · 3 levels

Fall Resistance reduces the amount of damage you take after falling.

  1. Rank 1
    +20 Fall Resistance
    750 × Credits
  2. Rank 11
    +20 Fall Resistance
    4000 × Credits
  3. Rank 26
    +20 Fall Resistance
    5000 × Credits
•
HEAT_SINK.EXE
Stat · 3 levels

Heat Capacity increases the number of movement actions (sprinting, sliding) you can perform before overheating.

  1. Rank 1
    +20 Heat Capacity
    3000 × Credits12 × Unstable Biomass
  2. Rank 12
    +20 Heat Capacity
    3500 × Credits24 × Unstable Biomass12 × Unstable Lead
  3. Rank 26
    +20 Heat Capacity
    5000 × Credits30 × Unstable Biomass20 × Unstable Lead
•
SCAVENGER.EXE
Stat · 3 levels

Loot Speed increases how quickly items are revealed when looting containers.

  1. Rank 1
    +20 Loot Speed
    750 × Credits
  2. Rank 4
    +20 Loot Speed
    3000 × Credits
  3. Rank 16
    +20 Loot Speed
    4000 × Credits
•
QUICK_VENT.EXE
Stat · 2 levels

Your heat recovery begins more quickly after actions that generate heat.

  1. Rank 4
    -20% Heat Recovery Speed
    3000 × Credits8 × Unstable Gel
  2. Rank 19
    -20% Heat Recovery Speed
    4000 × Credits16 × Unstable Gel
•
LOOT_SIPHON.EXE
Stat · 2 levels

Grants bonus tactical ability energy when opening an unlooted container.

  1. Rank 7
    +5% Tactical Energy on Container Loot
    1500 × Credits
  2. Rank 17
    +5% Tactical Energy on Container Loot
    4000 × Credits
•
ACTIVE_COOL.EXE
Stat · 2 levels

Your generated heat recovers more quickly.

  1. Rank 13
    +15% Heat Recovery Rate
    3500 × Credits24 × Unstable Gel
  2. Rank 23
    +15% Heat Recovery Rate
    5000 × Credits30 × Unstable Gel

Function

•
INFORMANT.EXE
Function · 2 levels

Increases data card credit rewards by 50%. This bonus additively stacks with other Informant upgrades.

  1. Rank 1
    +50% Data Card Credit Value
    750 × Credits
  2. Rank 9
    +50% Data Card Credit Value
    1500 × Credits
•
BONUS PAY
Function

CyberAcme standard contracts will now award credits upon completion.

  1. Rank 10
•
GOBLIN
Function

ROOK will now start runs with a Deluxe Backpack in addition to their basic gear.

  1. Rank 20
BOUNTIFUL.exe
Function

Opening a locked container rewards you with 250 credits.

  1. VIP 3
    6000 × Credits4 × Neural Insulation1 × Predictive Framework
SLIDER.EXE
Function

Your sprint slide generates less heat.

  1. VIP 1
    7000 × Credits
SOUNDPROOF.EXE
Function

You make less noise while looting.

  1. VIP 1
    5000 × Credits

Armory

•
Petty Theft
Armory · 4 levels

Unlock the Petty Theft Implant for purchase and barter in the Armory.

  1. Rank 2
    750 × Credits10 × Unstable Biomass
  2. Rank 24
    3500 × Credits21 × Unstable Gel9 × Unstable Diode
  3. VIP 5
    6000 × Credits6 × Neural Insulation2 × Predictive Framework
  4. VIP 10
    7000 × Credits9 × Neural Insulation3 × Predictive Framework
•
Pinata
Armory · 4 levels

Unlock the Pinata Implant for purchase and barter in the Armory.

  1. Rank 2
    750 × Credits10 × Unstable Biomass
  2. Rank 24
    3500 × Credits21 × Unstable Gel9 × Unstable Diode
  3. VIP 5
    6000 × Credits6 × Predictive Framework2 × Neural Insulation
  4. VIP 10
    7000 × Credits9 × Predictive Framework3 × Neural Insulation
•
LOCKSMITH
Armory · 3 levels

Unlocks Superior Key Templates for purchase in the Armory.

  1. Rank 3
    750 × Credits
  2. Rank 12
    1500 × Credits14 × Unstable Diode6 × Unstable Gel
  3. Rank 30
    3500 × Credits56 × Unstable Gel24 × Unstable Diode
CARRIER BARTER
Armory

Unlocks Enhanced Backpacks for barter with Salvage in the Armory.

  1. Rank 4
    750 × Credits7 × Unstable Biomass3 × Unstable Gunmetal
CYBERACME FAVOR
Armory

CyberAcme offers a free Enhanced Backpack and credits daily.

Credit amount increases at CyberAcme rank 15 and VIP 1.

  1. Rank 5
•
Implant Stock
Armory · 2 levels

CyberAcme now sells two additional Implants of each type for both Salvage and credits.

  1. Rank 5
    1500 × Credits
  2. Rank 26
    7000 × Credits
CARRIER
Armory

Unlocks Enhanced Backpacks for purchase with credits in the Armory.

  1. Rank 8
    1500 × Credits11 × Unstable Gel4 × Unstable Diode
SPONSORSHIP [CYBERACME]
Armory · 3 levels

Unlocks CyberAcme Superior Sponsored Kit for purchase using credits in the Armory.

  1. Rank 10
    250 × Credits
  2. Rank 20
    500 × Credits
  3. VIP 1
    1000 × Credits
CARRIER+ BARTER
Armory

Unlocks Deluxe Backpacks for barter with Salvage in the Armory.

  1. Rank 15
    2000 × Credits14 × Unstable Diode6 × Unstable Biomass
•
CYBERACME HIGH ROLLER
Armory

Gain access to additional high-value daily deals and earn increased rep from extracting Cyberacme Valuables.

  1. Rank 15
CARRIER+
Armory

Unlocks Deluxe Backpacks for purchase with credits in the Armory.

  1. Rank 22
    3500 × Credits21 × Unstable Diode9 × Unstable Biomass
•
Lucky Looter
Armory · 3 levels

Unlock the Lucky Looter Implant for purchase and barter in the Armory.

  1. Rank 24
    3500 × Credits21 × Unstable Gel9 × Unstable Diode
  2. VIP 5
    6000 × Credits6 × Predictive Framework2 × Neural Insulation
  3. VIP 10
    7000 × Credits9 × Neural Insulation3 × Predictive Framework
FAVORED BACKPACK
Armory

CyberAcme's free Backpack has access to the Favored status effect.

  1. Rank 25
MAX LOOTER
Armory

Unlocks Superior Backpacks for purchase in the Armory.

Unlocks CyberAcme VIP upgrades.

  1. Rank 29
MAX LOOTER BARTER
Armory

Unlocks Superior Backpacks for barter with Salvage in the Armory.

  1. Rank 30
    3500 × Credits56 × Unstable Lead24 × Unstable Gunmetal
•
DISCOUNTED TEMPLATES
Armory

Reduces the Salvage cost of CyberAcme's Deluxe and Superior key templates in the Armory.

There is also a small chance for Superior trinkets to appear in Daily Deals.

  1. VIP 12
    7000 × Credits12 × Neural Insulation5 × Predictive Framework
HOARDER'S BARTER
Armory

Unlocks Prestige Backpacks for barter with Salvage in the Armory.

  1. VIP 15
    7000 × Credits18 × Neural Insulation7 × Predictive Framework

Reputation

Rank-up rewards

•
Standard Rank-Up Rewards · ranks 2–19

A reward package containing: • A small amount of credits • Standard and Enhanced Salvage

•
Enhanced Rank-Up Rewards · ranks 20–29

A reward package containing: • A moderate amount of credits • Enhanced and Deluxe Salvage

•
Enhanced Rank-Up Rewards · ranks 30

A reward package containing: • A moderate amount of credits • Enhanced and Deluxe Salvage

•
VIP: Enhanced Rank-Up Rewards · ranks 2–9

Enhanced Rank-Up Rewards

•
VIP: Deluxe Rank-Up Rewards · ranks 10+

Deluxe Rank-Up Rewards

CyberAcme rank

Reputation needed for each rank, and the running total.

Rank 1
start
0 total
Rank 2
+400
400 total
Rank 3
+400
800 total
Rank 4
+400
1,200 total
Rank 5
+400
1,600 total
Rank 6
+630
2,230 total
Rank 7
+630
2,860 total
Rank 8
+630
3,490 total
Rank 9
+630
4,120 total
Rank 10
+630
4,750 total
Rank 11
+720
5,470 total
Rank 12
+720
6,190 total
Rank 13
+720
6,910 total
Rank 14
+720
7,630 total
Rank 15
+720
8,350 total
Rank 16
+1,350
9,700 total
Rank 17
+1,350
11,050 total
Rank 18
+1,350
12,400 total
Rank 19
+1,350
13,750 total
Rank 20
+1,350
15,100 total
Rank 21
+1,800
16,900 total
Rank 22
+1,800
18,700 total
Rank 23
+1,800
20,500 total
Rank 24
+1,800
22,300 total
Rank 25
+1,800
24,100 total
Rank 26
+2,475
26,575 total
Rank 27
+2,475
29,050 total
Rank 28
+2,475
31,525 total
Rank 29
+2,475
34,000 total
Rank 30
+2,475
36,475 total

VIP (the game lists two steps; higher VIP ranks repeat the last one)

Reputation needed for each rank, and the running total.

Rank 1
+100
100 total
Rank 2
+2,475
2,575 total