Sentinel
Sentinels are defenders.
Customized tech and devices create a range of offensive and defensive advantages when exploring hostile zones. Their Defender Systems hold ground and Snare Mines entrap rival threats. Every gadget in a Sentinel's arsenal is tuned to control encounters.
[excerpt, UESC threat eval: rnnr.sntnl.fileID55430c_p832]
Abilities
Prime and tactical abilities recharge; traits are always on.
Defender System
Prime abilityDeploy an automated defensive platform that intercepts incoming explosives.
You and your crew gain increased weapon stability and reload speed when standing near the device.
Snare Mine
Tactical abilityDeploy a stationary mine that releases a salvo of Immobilizing submunitions when hostiles approach.
Prey Tracker
TraitActivate your shell's motion tracker system, which reveals the position of any moving hostile in the direction you're looking.
Castle Doctrine
TraitYou ready and reload submachine guns, shotguns, and pistols more quickly based on the number of nearby hostiles.
When you take splash damage, your Hardware, Firewall, and Self-Repair Speed are increased for a short time.
Cores
Cores that only Sentinel can equip.
Your motion tracker has an increased duration.
Gain an extra Snare Mine charge.
Runner grenades intercepted by your Defender System drop to the ground and become lootable.
Increases the detection range and submunition count of your Snare Mine.
Taking explosive damage grants you a small amount of prime ability energy.
Defeating an immobilized hostile heals you over time.
Healing is interrupted when you take damage.
Your Defender System protects a larger area.
Your Defender System intercepts additional grenades before expiring.
Your motion tracker shows the elevation of detected targets.
While near your Defender System your crew uses medical consumables more quickly.
Skins
Rendered from each skin's own models and textures (body, head and hood).