Vandal
Vandals are troublemakers.
Amplified movement abilities help cover ground at incredible speeds, changing any encounter in their favor. Microjets allow a secondary jump to reach higher ground. And a built-in Disrupt Cannon provides instant offense or defense when it is charged and ready to fire.
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Abilities
Prime and tactical abilities recharge; traits are always on.
Amplify
Prime abilityOvercharge your movement systems, reducing the heat generated from your movement abilities while increasing your movement speed and weapon dexterity.
Disrupt Cannon
Tactical abilityPress: Transform your arm into a cannon and fire a high-powered energy projectile that deals damage and pushes targets away.
Hold: Overcharge your arm cannon, greatly increasing the size and damage of the blast.
Microjets
TraitActivate while airborne to perform another jump at the cost of generating additional heat.
Power Slide
TraitGrants a supercharged slide that generates additional heat.
Cores
Cores that only Vandal can equip.
While Amplified, your movement abilities generate even less heat. Using a Cardio Kick extends Amplify's duration.
Disrupt Cannon no longer deals self-damage, instead it propels you away from the blast.
Disrupt Cannon also Hacks targets caught in the blast.
Disrupt Cannon takes less time to overcharge.
Your Microjets propel you further upward.
You gain the effects of Signal Jammer while Power Sliding.
Your Power Slide reloads your ballistic weapons from reserves and recharges a portion of your volt weapons' current battery.
Gain an additional charge for your Microjets that generates less heat.
When your shields break, your generated heat is immediately cleared.
Disrupt Cannon deals additional damage and pings targets caught in the blast.
Skins
Rendered from each skin's own models and textures (body, head and hood).