BuildForge
Perks
PerkCombat

Primed Strike

+15% Weapon Damage Shooting an enemy Primes them for 4 seconds. Melee Strikes against Primed enemies clear Prime and deal +30% damage.
Blueprint values

Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GE_GenericAttribute_AllWeaponsDamageMultiplier_AdditiveGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy1
GA_GunDamagePrimesEnemiesOakGameplayAbility
Primed Melee Damage Boost0.3
No Ammo Consumption Duration2
Gun Damage Duration3
Gun Damage Buff1.5
BP_Pickup_AugmentOakPickup_Augment
Inherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GE_TempBuff_AmmoConsumptionMultiplierGameplayEffect
Inherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Buff.ReducedAmmo","Effect.NoAmmoConsumption"],"Added":["Buff.ReducedAmmo","Effect.NoAmmoConsumption"]}
GEComponentsTargetTagsGameplayEffectComponent_0
GE_Generic_Atttribute_PrimaryAndSecondaryWeaponDamageMultiplierGameplayEffect
Inherited from GameplayEffect (1)
Duration Policy1
GE_PrimedGameplayEffect
Inherited from GameplayEffect (8)
Duration Policy2
Duration Magnitude{"ScalableFloatMagnitude":4}
Inheritable Owned Tags Container{"CombinedTags":["State.Primed"],"Added":["State.Primed"]}
Application Tag Requirements{"IgnoreTags":["Effect.Element.Untargetable"]}
Removal Tag Requirements{"TagQuery":{"TagDictionary":["Effect.Cleanse"],"QueryTokenStream":[0,1,1,1,0],"AutoDescription":" ANY( Effect.Cleanse )"}}
Stacking Type2
Stack Limit Count1
GEComponentsTargetTagRequirementsGameplayEffectComponent_0, TargetTagsGameplayEffectComponent_1, AssetTagsGameplayEffectComponent_0

Potential builds

Complete builds generated around Primed Strike, scored for synergy. Open one in the planner to tweak it.