Perks
PerkCombat
Power Transfer
+15% Weapon Damage
Your first Weapon Kill during each Power Cycle grants you +30% Ability Damage. This bonus persists until used and cannot stack.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GE_WeaponryPowerCycleAbilityDamageGameplayEffectInherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Ability.Custom.Weaponry.PowerCycleAbilityDamage"],"Added":["Ability.Custom.Weaponry.PowerCycleAbilityDamage"]}
GEComponentsTargetTagsGameplayEffectComponent_0
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
Weaponry perk tree
Potential builds
Complete builds generated around Power Transfer, scored for synergy. Open one in the planner to tweak it.