BuildForge
Perks
PerkCombat

Power Transfer

+15% Weapon Damage Your first Weapon Kill during each Power Cycle grants you +30% Ability Damage. This bonus persists until used and cannot stack.
Blueprint values

Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.

GE_WeaponryPowerCycleAbilityDamageGameplayEffect
Inherited from GameplayEffect (3)
Duration Policy1
Inheritable Owned Tags Container{"CombinedTags":["Ability.Custom.Weaponry.PowerCycleAbilityDamage"],"Added":["Ability.Custom.Weaponry.PowerCycleAbilityDamage"]}
GEComponentsTargetTagsGameplayEffectComponent_0
BP_Pickup_AugmentOakPickup_Augment
Inherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp

Potential builds

Complete builds generated around Power Transfer, scored for synergy. Open one in the planner to tweak it.