Perks
PerkCombat
Weaponry
+25% Weapon Damage
Killing an enemy with a Weapon increases the damage of your other Weapons by 25%, for 3 seconds.
Blueprint values
Effective defaults of the abilities, effects and actors this perk uses, decoded from the game files - the Blueprint's own variables plus the C++ fields it inherits.
GA_OnKill_BuffOtherWeaponsOakGameplayEvent_DamageDealtDuration3
Magnitude1.25
Weapon TagsEquipSlot.WeaponSlot.1, EquipSlot.WeaponSlot.2, EquipSlot.QuickMelee, EquipSlot.Ability.1
Inherited from OakGameplayEvent_DamageDealt (1)
b Require Killing Blowtrue
GE_GenericAttribute_AllWeaponsDamageMultiplier_AdditiveGameplayEffectInherited from GameplayEffect (1)
Duration Policy1
BP_Pickup_AugmentOakPickup_AugmentInherited from OakPickup_Augment (5)
Pickup AudioLoot_Pickup
Collision CompSphereComp
Interact Collision CompInteractComp
MeshMesh
Root ComponentSphereComp
GE_GenericAttribute_SecondaryDamageMultiplier_WithDurationGameplayEffectInherited from GameplayEffect (1)
Duration Policy2
GE_GenericAttribute_PrimaryDamageMultiplier_WithDurationGameplayEffectInherited from GameplayEffect (1)
Duration Policy2
GE_GenericAttribute_MeleeDamageMultiplier_WithDurationGameplayEffectInherited from GameplayEffect (3)
Duration Policy2
Inheritable Owned Tags Container{"CombinedTags":["Buff.MeleeDamage"],"Added":["Buff.MeleeDamage"]}
GEComponentsTargetTagsGameplayEffectComponent_0
GE_GenericAttribute_AbilityDamageMultiplier_WithDurationGameplayEffectInherited from GameplayEffect (1)
Duration Policy2
Weaponry perk tree
Potential builds
Complete builds generated around Weaponry, scored for synergy. Open one in the planner to tweak it.